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-rw-r--r--app/mac/scene.mm36
1 files changed, 18 insertions, 18 deletions
diff --git a/app/mac/scene.mm b/app/mac/scene.mm
index 11950d1..9675809 100644
--- a/app/mac/scene.mm
+++ b/app/mac/scene.mm
@@ -97,33 +97,33 @@ namespace
- (void)keyDown:(NSEvent*)event
{
- auto& controller_1 = self->nes_->get_controller_1();
+ auto& controller_1 = self->nes_->ref_controller_1();
switch ([event keyCode])
{
case 0x7e: // up arrow
- controller_1.get_pressed().add(nes::buttons::up);
+ controller_1.ref_pressed().add(nes::buttons::up);
break;
case 0x7d: // down arrow
- controller_1.get_pressed().add(nes::buttons::down);
+ controller_1.ref_pressed().add(nes::buttons::down);
break;
case 0x7b: // left arrow
- controller_1.get_pressed().add(nes::buttons::left);
+ controller_1.ref_pressed().add(nes::buttons::left);
break;
case 0x7c: // right arrow
- controller_1.get_pressed().add(nes::buttons::right);
+ controller_1.ref_pressed().add(nes::buttons::right);
break;
case 0x6: // "Z"
- controller_1.get_pressed().add(nes::buttons::a);
+ controller_1.ref_pressed().add(nes::buttons::a);
break;
case 0x7: // "X"
- controller_1.get_pressed().add(nes::buttons::b);
+ controller_1.ref_pressed().add(nes::buttons::b);
break;
case 0x24: // return
- controller_1.get_pressed().add(nes::buttons::start);
+ controller_1.ref_pressed().add(nes::buttons::start);
break;
case 0x31: // space
- controller_1.get_pressed().add(nes::buttons::select);
+ controller_1.ref_pressed().add(nes::buttons::select);
break;
default:
[super keyDown:event];
@@ -133,33 +133,33 @@ namespace
- (void)keyUp:(NSEvent*)event
{
- auto& controller_1 = self->nes_->get_controller_1();
+ auto& controller_1 = self->nes_->ref_controller_1();
switch ([event keyCode])
{
case 0x7e: // up arrow
- controller_1.get_pressed().remove(nes::buttons::up);
+ controller_1.ref_pressed().remove(nes::buttons::up);
break;
case 0x7d: // down arrow
- controller_1.get_pressed().remove(nes::buttons::down);
+ controller_1.ref_pressed().remove(nes::buttons::down);
break;
case 0x7b: // left arrow
- controller_1.get_pressed().remove(nes::buttons::left);
+ controller_1.ref_pressed().remove(nes::buttons::left);
break;
case 0x7c: // right arrow
- controller_1.get_pressed().remove(nes::buttons::right);
+ controller_1.ref_pressed().remove(nes::buttons::right);
break;
case 0x6: // "Z"
- controller_1.get_pressed().remove(nes::buttons::a);
+ controller_1.ref_pressed().remove(nes::buttons::a);
break;
case 0x7: // "X"
- controller_1.get_pressed().remove(nes::buttons::b);
+ controller_1.ref_pressed().remove(nes::buttons::b);
break;
case 0x24: // return
- controller_1.get_pressed().remove(nes::buttons::start);
+ controller_1.ref_pressed().remove(nes::buttons::start);
break;
case 0x31: // space
- controller_1.get_pressed().remove(nes::buttons::select);
+ controller_1.ref_pressed().remove(nes::buttons::select);
break;
default:
[super keyUp:event];