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-rw-r--r--lib/nes/app/application.cc50
1 files changed, 25 insertions, 25 deletions
diff --git a/lib/nes/app/application.cc b/lib/nes/app/application.cc
index bb2f1e4..ca04999 100644
--- a/lib/nes/app/application.cc
+++ b/lib/nes/app/application.cc
@@ -16,19 +16,19 @@ namespace nes::app
buffer_back_[y * display::width + x] = value;
base.set(x, y, value);
}
-
+
auto application::display_proxy::switch_buffers() -> void
{
auto r = renderer{ base };
- if (screen)
+ if (visible_screen)
{
- screen->render(r);
+ visible_screen->render(r);
}
- if (popup)
+ if (visible_popup)
{
- popup->render(r);
+ visible_popup->render(r);
}
if (preferences_.get_fps_counter())
@@ -37,7 +37,7 @@ namespace nes::app
auto const attrs = text_attributes{}
.set_max_width(2)
.set_alignment(text_alignment::right);
- r.render_text_format(32, 29, color::fixed_white, attrs, "{}", fps_counter.get_fps());
+ r.render_text_format(32, 29, color::fixed_white, attrs, "{}", fps.get_fps());
}
swap(buffer_front_, buffer_back_);
@@ -54,25 +54,25 @@ namespace nes::app
, screen_error_{ keyboard }
, screen_confirm_quit_{ keyboard }
{
- display_.screen = &screen_title_;
+ display_.visible_screen = &screen_title_;
}
auto application::frame(u32 const elapsed_time_us) -> void
{
- display_.fps_counter.frame(elapsed_time_us);
+ display_.fps.frame(elapsed_time_us);
- if (display_.popup)
+ if (display_.visible_popup)
{
- auto const a = display_.popup->process_events();
+ auto const a = display_.visible_popup->process_events();
handle_action(a);
}
- else if (display_.screen)
+ else if (display_.visible_screen)
{
- auto const a = display_.screen->process_events();
+ auto const a = display_.visible_screen->process_events();
handle_action(a);
}
- if (display_.screen)
+ if (display_.visible_screen)
{
// Directly let the scene render itself without rendering any gameplay (the scene is responsible for
// clearing the buffer).
@@ -87,8 +87,8 @@ namespace nes::app
{
screen_freeze_.freeze(display_.get_front());
screen_confirm_quit_.set_confirm(false);
- display_.screen = &screen_freeze_;
- display_.popup = &screen_confirm_quit_;
+ display_.visible_screen = &screen_freeze_;
+ display_.visible_popup = &screen_confirm_quit_;
display_.switch_buffers();
return;
}
@@ -105,7 +105,7 @@ namespace nes::app
if (console_->get_status() != status::success)
{
screen_freeze_.freeze(display_.get_front());
- display_.screen = &screen_freeze_;
+ display_.visible_screen = &screen_freeze_;
show_error("Runtime error", console_->get_status(), action::go_to_browser());
console_.clear();
}
@@ -143,13 +143,13 @@ namespace nes::app
}
case action::type::close_popup:
{
- display_.popup = nullptr;
+ display_.visible_popup = nullptr;
break;
}
case action::type::cancel_quit:
{
- display_.popup = nullptr;
- display_.screen = nullptr;
+ display_.visible_popup = nullptr;
+ display_.visible_screen = nullptr;
break;
}
case action::type::launch_game:
@@ -170,8 +170,8 @@ namespace nes::app
break;
}
- display_.screen = nullptr;
- display_.popup = nullptr;
+ display_.visible_screen = nullptr;
+ display_.visible_popup = nullptr;
break;
}
case action::type::show_error:
@@ -187,13 +187,13 @@ namespace nes::app
screen_error_.set_message(message);
screen_error_.set_error(error);
screen_error_.set_action(action);
- display_.popup = &screen_error_;
+ display_.visible_popup = &screen_error_;
}
auto application::go_to_screen(screen* screen) -> void
{
console_.clear();
- display_.screen = screen;
- display_.popup = nullptr;
+ display_.visible_screen = screen;
+ display_.visible_popup = nullptr;
}
-} // namespace nes::app \ No newline at end of file
+} // namespace nes::app