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-rw-r--r--lib/nes/app/ui/screen-browser.cc71
1 files changed, 71 insertions, 0 deletions
diff --git a/lib/nes/app/ui/screen-browser.cc b/lib/nes/app/ui/screen-browser.cc
new file mode 100644
index 0000000..da2d82d
--- /dev/null
+++ b/lib/nes/app/ui/screen-browser.cc
@@ -0,0 +1,71 @@
+#include "nes/app/ui/screen-browser.hh"
+#include "nes/app/graphics/renderer.hh"
+#include "nes/app/graphics/color.hh"
+#include "nes/app/input/input-device-keyboard.hh"
+#include "nes/common/string-builder.hh"
+
+namespace nes::app
+{
+ auto screen_browser::selection_impl::render_item(
+ renderer& renderer, i32 const& item, i32 const x, i32 const y, u32 const width, color const color) const -> void
+ {
+ renderer.render_text_format(x, y, color, text_attributes{}.set_max_width(width), "Item {}", item);
+ }
+
+ auto screen_browser::selection_impl::load_page(int (&items)[5], u32 const page) -> u32
+ {
+ for (auto i = u32{ 0 }; i < 5; ++i)
+ {
+ items[i] = static_cast<i32>(page * 5 + i);
+ }
+ return 5;
+ }
+
+ screen_browser::screen_browser(input_device_keyboard& keyboard)
+ : keyboard_{ keyboard }
+ {
+ selection_.set_page_count(2);
+ }
+
+ auto screen_browser::render(renderer& renderer) -> void
+ {
+ renderer.render_fill(color::background_primary);
+ renderer.render_rect(0, 0, 32, 3, color::background_secondary);
+
+ renderer.render_text(2, 1, "Load Game", color::foreground_primary);
+ renderer.render_text_format(
+ 30, 1, color::foreground_secondary, text_attributes{}.set_alignment(text_alignment::right),
+ "Page {}/{}", selection_.get_current_page() + 1, selection_.get_page_count());
+
+ selection_.render(renderer);
+ }
+
+ auto screen_browser::process_events() -> action
+ {
+ while (auto const event = keyboard_.poll_event())
+ {
+ if (event == input_event::key_down(key::space))
+ {
+ selection_.go_next();
+ }
+ else if (event == input_event::key_down(key::arrow_up))
+ {
+ selection_.go_up();
+ }
+ else if (event == input_event::key_down(key::arrow_down))
+ {
+ selection_.go_down();
+ }
+ else if (event == input_event::key_down(key::backspace))
+ {
+ return action::go_to_title;
+ }
+ else if (event == input_event::key_down(key::enter))
+ {
+ return action::launch_game;
+ }
+ }
+
+ return action::none;
+ }
+} // namespace nes::app \ No newline at end of file