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Diffstat (limited to 'lib/nes/app/ui/screen-freeze.hh')
| -rw-r--r-- | lib/nes/app/ui/screen-freeze.hh | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/lib/nes/app/ui/screen-freeze.hh b/lib/nes/app/ui/screen-freeze.hh new file mode 100644 index 0000000..fe67aad --- /dev/null +++ b/lib/nes/app/ui/screen-freeze.hh @@ -0,0 +1,25 @@ +#pragma once + +#include "nes/app/ui/screen.hh" +#include "nes/common/rgb.hh" +#include "nes/common/display.hh" + +namespace nes::app +{ + /// Freeze screen which preserves the display buffer at a certain state. + /// + /// This is usually used to preserve the image from the console when the game should not continue. + class screen_freeze final : public screen + { + rgb frozen_data_[display::width * display::height]{}; + + public: + explicit screen_freeze() = default; + + auto render(renderer&) -> void override; + auto process_events() -> action override; + + /// Update the image shown to the back buffer of the given display. + auto freeze(display const&) -> void; + }; +} // namespace nes::app
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