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+#pragma once
+
+namespace nes
+{
+ class rgb;
+
+ /// Abstraction of the display logic.
+ class display
+ {
+ public:
+ static constexpr auto width = unsigned{ 256 };
+ static constexpr auto height = unsigned{ 240 };
+
+ virtual ~display() = default;
+
+ display(display const&) = delete;
+ display(display&&) = delete;
+ auto operator=(display const&) -> display& = delete;
+ auto operator=(display&&) -> display& = delete;
+
+ /// Switch between front and back buffers.
+ virtual auto switch_buffers() -> void = 0;
+ /// Update the pixel at the given position in the back buffer.
+ virtual auto set(unsigned x, unsigned y, rgb value) -> void = 0;
+ /// Load the pixel value at the given position in the back buffer.
+ virtual auto get(unsigned x, unsigned y) const -> rgb = 0;
+ /// Clear the entire back buffer with a color.
+ virtual auto clear(rgb color) -> void;
+
+ protected:
+ explicit display() = default;
+ };
+} // namespace nes \ No newline at end of file