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-rw-r--r--lib/nes/ref/ppu.cc737
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diff --git a/lib/nes/ref/ppu.cc b/lib/nes/ref/ppu.cc
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+#include "nes/ref/ppu.hh"
+#include "nes/ref/cpu.hh"
+#include "nes/ref/mapper.hh"
+#include "nes/util/address.hh"
+#include "nes/util/display.hh"
+#include "nes/util/rgb.hh"
+#include "nes/util/snapshot.hh"
+#include "nes/util/debug.hh"
+
+namespace nes::ref
+{
+ ppu::ppu(cpu& cpu, mapper& mapper, display& display)
+ : cpu_{ cpu }
+ , mapper_{ mapper }
+ , display_{ display }
+ {
+ }
+
+ auto ppu::build_snapshot(snapshot& snapshot) -> void
+ {
+ snapshot.vram = std::vector(std::begin(vram_), std::end(vram_));
+ snapshot.oam = std::vector(std::begin(oam_), std::end(oam_));
+ }
+
+ auto ppu::step() -> void
+ {
+ // See https://www.nesdev.org/wiki/PPU_rendering
+ // Based on: https://github.com/fogleman/nes/blob/master/nes/ppu.go
+
+ auto const enable_rendering = mask_.enable_background || mask_.enable_sprites;
+
+ current_cycles_ += cycle_count::from_ppu(1);
+ scanline_cycle_ += 1;
+ if (enable_rendering && !even_frame_ && scanline_ == 261 && scanline_cycle_ == 340)
+ {
+ current_cycles_ += cycle_count::from_ppu(1);
+ scanline_cycle_ += 1;
+ }
+ if (scanline_cycle_ == 341)
+ {
+ scanline_cycle_ = 0;
+ scanline_ += 1;
+
+ if (scanline_ == 262)
+ {
+ scanline_ = 0;
+ even_frame_ = !even_frame_;
+ }
+ }
+
+ auto const pre_line = scanline_ == 261;
+ auto const visible_line = scanline_ < 240;
+ auto const render_line = pre_line || visible_line;
+ auto const pre_fetch_cycle = scanline_cycle_ >= 321 && scanline_cycle_ <= 336;
+ auto const visible_cycle = scanline_cycle_ >= 1 && scanline_cycle_ <= 256;
+ auto const fetch_cycle = pre_fetch_cycle || visible_cycle;
+
+ // Background Logic
+ if (enable_rendering)
+ {
+ if (visible_line && visible_cycle)
+ {
+ render_pixel();
+ }
+
+ if (render_line && fetch_cycle)
+ {
+ tile_data_ <<= 4;
+ switch (scanline_cycle_ % 8)
+ {
+ case 1:
+ fetch_name_table_byte();
+ break;
+ case 3:
+ fetch_attribute_table_byte();
+ break;
+ case 5:
+ fetch_low_tile_byte();
+ break;
+ case 7:
+ fetch_high_tile_byte();
+ break;
+ case 0:
+ store_tile_data();
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (pre_line && scanline_cycle_ >= 280 && scanline_cycle_ <= 304)
+ {
+ copy_y();
+ }
+
+ if (render_line)
+ {
+ if (fetch_cycle && scanline_cycle_ % 8 == 0)
+ {
+ increment_x();
+ }
+ if (scanline_cycle_ == 256)
+ {
+ increment_y();
+ }
+ if (scanline_cycle_ == 257)
+ {
+ copy_x();
+ }
+ }
+ }
+
+ // Sprite Logic
+ if (enable_rendering)
+ {
+ if (scanline_cycle_ == 257)
+ {
+ if (visible_line)
+ {
+ evaluate_sprites();
+ }
+ else
+ {
+ sprite_count_ = 0;
+ }
+ }
+ }
+
+ // Vblank Logic
+ if (scanline_ == 241 && scanline_cycle_ == 1)
+ {
+ display_.switch_buffers();
+ status_.vblank = true;
+ nmi_change();
+ }
+ if (pre_line && scanline_cycle_ == 1)
+ {
+ status_.vblank = false;
+ status_.sprite_zero_hit = false;
+ status_.sprite_overflow = false;
+ }
+ }
+
+ auto ppu::render_pixel() -> void
+ {
+ auto const x = scanline_cycle_ - 1;
+ auto const y = scanline_;
+
+ auto background_color = color_index{ 0 };
+ if (mask_.enable_background)
+ {
+ auto const tile_data = static_cast<std::uint32_t>(tile_data_ >> 32);
+ background_color = color_index{ static_cast<std::uint8_t>((tile_data >> ((7 - internal_.x) * 4)) & 0xF) };
+ background_color.role = role::background;
+ }
+
+ auto foreground = sprite{};
+ auto foreground_color = color_index{ 0 };
+ if (mask_.enable_sprites)
+ {
+ for (auto i = unsigned{ 0 }; i < sprite_count_; ++i)
+ {
+ auto const s = sprites_[i];
+ auto const offset = static_cast<int>(x) - static_cast<int>(s.position);
+ if (offset < 0 || offset > 7) { continue; }
+ auto const color = color_index{ static_cast<std::uint8_t>((s.pattern >> ((7 - offset) * 4)) & 0xF) };
+ if (color.color == 0) { continue; }
+
+ foreground = s;
+ foreground_color = color;
+ foreground_color.role = role::sprite;
+ break;
+ }
+ }
+
+ auto has_background = background_color.color != 0;
+ auto has_foreground = foreground_color.color != 0;
+
+ if (x < 8 && !mask_.show_background_start) { has_background = false; }
+ if (x < 8 && !mask_.show_sprites_start) { has_foreground = false; }
+
+ auto color = color_index{ 0 };
+ if (!has_background && has_foreground)
+ {
+ color = foreground_color;
+ }
+ if (has_background && !has_foreground)
+ {
+ color = background_color;
+ }
+ if (has_background && has_foreground)
+ {
+ if (foreground.is_sprite_zero && x < 255)
+ {
+ status_.sprite_zero_hit = true;
+ }
+
+ color = foreground.is_in_front ? foreground_color : background_color;
+ }
+
+ display_.set(x, y, resolve_color(get_color(color)));
+ }
+
+ auto ppu::fetch_name_table_byte() -> void
+ {
+ auto const addr = static_cast<std::uint16_t>(0x2000 | (internal_.v & 0x0FFF));
+ name_table_byte_ = read8(address{ addr });
+ }
+
+ auto ppu::fetch_attribute_table_byte() -> void
+ {
+ auto const v = internal_.v;
+ auto const addr = static_cast<std::uint16_t>(0x23C0 | (v & 0x0C00) | ((v >> 4) & 0x38) | ((v >> 2) & 0x07));
+ auto const shift = ((v >> 4) & 4) | (v & 2);
+ attribute_table_byte_ = static_cast<std::uint8_t>(((read8(address{ addr }) >> shift) & 3) << 2);
+ }
+
+ auto ppu::fetch_low_tile_byte() -> void
+ {
+ auto const fine_y = (internal_.v >> 12) & 7;
+ auto const table = control_.background_pattern_table;
+ auto const tile = name_table_byte_;
+ auto const addr = static_cast<std::uint16_t>(0x1000 * table + 16 * tile + fine_y);
+ low_tile_byte_ = read8(address{ addr });
+ }
+
+ auto ppu::fetch_high_tile_byte() -> void
+ {
+ auto const fine_y = (internal_.v >> 12) & 7;
+ auto const table = control_.background_pattern_table;
+ auto const tile = name_table_byte_;
+ auto const addr = static_cast<std::uint16_t>(0x1000 * table + 16 * tile + fine_y);
+ high_tile_byte_ = read8(address{ addr } + 8);
+ }
+
+ auto ppu::store_tile_data() -> void
+ {
+ auto data = std::uint32_t{ 0 };
+ for (auto i = unsigned{ 0 }; i < 8; ++i)
+ {
+ auto const p1 = (low_tile_byte_ & 0x80) >> 7;
+ auto const p2 = (high_tile_byte_ & 0x80) >> 6;
+ low_tile_byte_ <<= 1;
+ high_tile_byte_ <<= 1;
+ data <<= 4;
+ data |= attribute_table_byte_ | p1 | p2;
+ }
+ tile_data_ |= data;
+ }
+
+ auto ppu::increment_x() -> void
+ {
+ // If coarse X == 31
+ if ((internal_.v & 0x1F) == 0x1F)
+ {
+ // Coarse X = 0
+ // TODO: Check
+ // internal_.v &= ~0x1F;
+ internal_.v &= 0xFFE0;
+ // Switch horizontal nametable
+ internal_.v ^= 0x400;
+ }
+ else
+ {
+ // Increment coarse X
+ internal_.v += 1;
+ }
+ }
+
+ auto ppu::increment_y() -> void
+ {
+ // If fine Y == 7
+ if ((internal_.v & 0x7000) == 0x7000)
+ {
+ // Fine Y = 0
+ internal_.v &= 0x8FFF;
+ // Let y = coarse Y
+ auto y = (internal_.v & 0x03E0) >> 5;
+ if (y == 29)
+ {
+ // Coarse Y = 0
+ y = 0;
+ // Switch vertical nametable
+ internal_.v ^= 0x0800;
+ }
+ else if (y == 31)
+ {
+ // Coarse Y = 0, nametable not switched
+ y = 0;
+ }
+ else
+ {
+ // Increment coarse Y
+ y += 1;
+ }
+ // Put coarse Y back into v
+ // TODO: Check
+ // internal_.v &= ~0x03E0;
+ internal_.v &= 0xFC1F;
+ internal_.v |= y << 5;
+ }
+ else
+ {
+ // Increment fine Y
+ internal_.v += 0x1000;
+ }
+ }
+
+ auto ppu::copy_x() -> void
+ {
+ internal_.v = (internal_.v & 0xFBE0) | (internal_.t & 0x041F);
+ }
+
+ auto ppu::copy_y() -> void
+ {
+ internal_.v = (internal_.v & 0x841F) | (internal_.t & 0x7BE0);
+ }
+
+ auto ppu::evaluate_sprites() -> void
+ {
+ auto const height = sprite_height();
+ sprite_count_ = 0;
+ for (auto i = unsigned{ 0 }; i < 64; ++i)
+ {
+ auto const y = oam_[i * 4 + 0];
+ auto const a = oam_[i * 4 + 2];
+ auto const x = oam_[i * 4 + 3];
+ auto const row = static_cast<int>(scanline_) - static_cast<int>(y);
+ if (row < 0 || row >= height) { continue; }
+
+ if (sprite_count_ < 8)
+ {
+ sprites_[sprite_count_].pattern = fetch_sprite_pattern(i, row);
+ sprites_[sprite_count_].position = x;
+ // TODO: Check
+ // sprites_[sprite_count_].is_in_front = a & 0b00100000;
+ sprites_[sprite_count_].is_in_front = ((a >> 5) & 1) == 0;
+ sprites_[sprite_count_].is_sprite_zero = i == 0;
+ sprite_count_ += 1;
+ }
+ else
+ {
+ status_.sprite_overflow = true;
+ break;
+ }
+ }
+ }
+
+ auto ppu::fetch_sprite_pattern(unsigned const i, unsigned row) -> std::uint32_t
+ {
+ auto tile = oam_[i * 4 + 1];
+ auto const attributes = oam_[i * 4 + 2];
+ auto const flip_vertical = (attributes & 0x80) == 0x80;
+ if (flip_vertical) { row = sprite_height() - 1 - row; }
+ auto addr = address{};
+ switch (control_.sprite_size)
+ {
+ case sprite_size::_8x8:
+ {
+ auto const table = control_.sprite_pattern_table;
+ addr = address{ static_cast<std::uint16_t>(0x1000 * table + 16 * tile + row) };
+ break;
+ }
+ case sprite_size::_8x16:
+ {
+ auto const table = tile & 1;
+ tile &= 0xFE;
+ if (row > 7)
+ {
+ tile += 1;
+ row -= 8;
+ }
+ addr = address{ static_cast<std::uint16_t>(0x1000 * table + 16 * tile + row) };
+ break;
+ }
+ }
+
+ auto const a = (attributes & 3) << 2;
+ auto low_tile_byte = read8(addr);
+ auto high_tile_byte = read8(addr + 8);
+ auto data = std::uint32_t{ 0 };
+ for (auto j = unsigned{ 0 }; j < 8; ++j)
+ {
+ auto const flip_horizontal = (attributes & 0x40) == 0x40;
+ std::uint8_t p1, p2;
+ if (flip_horizontal)
+ {
+ p1 = (low_tile_byte & 1) << 0;
+ p2 = (high_tile_byte & 1) << 1;
+ low_tile_byte >>= 1;
+ high_tile_byte >>= 1;
+ }
+ else
+ {
+ p1 = (low_tile_byte & 0x80) >> 7;
+ p2 = (high_tile_byte & 0x80) >> 6;
+ low_tile_byte <<= 1;
+ high_tile_byte <<= 1;
+ }
+ data <<= 4;
+ data |= a | p1 | p2;
+ }
+
+ return data;
+ }
+
+ // -----------------------------------------------------------------------------------------------------------------
+ // Memory Access
+ // -----------------------------------------------------------------------------------------------------------------
+
+ //
+ // See: https://www.nesdev.org/wiki/PPU_memory_map
+ //
+
+ auto ppu::read8(address addr) -> std::uint8_t
+ {
+ addr = addr % 0x4000; // PPU only has 16 KiB addresses.
+ if (addr <= address{ 0x3EFF }) { return mapper_.read_ppu(addr, vram_); }
+ if (addr <= address{ 0x3FFF })
+ {
+ auto const index = color_index{ static_cast<std::uint8_t>(addr.get_absolute() % 0x20) };
+ auto const color = get_color(index);
+ return static_cast<std::uint8_t>(color);
+ }
+
+ return 0x0;
+ }
+
+ auto ppu::write8(address addr, std::uint8_t const value) -> void
+ {
+ addr = addr % 0x4000; // PPU only has 16 KiB addresses.
+ if (addr <= address{ 0x3EFF })
+ {
+ mapper_.write_ppu(addr, vram_, value);
+ return;
+ }
+ if (addr <= address{ 0x3FFF })
+ {
+ auto const index = color_index{ static_cast<std::uint8_t>(addr.get_absolute() % 0x20) };
+ get_color(index) = color{ value };
+ return;
+ }
+ }
+
+ // -----------------------------------------------------------------------------------------------------------------
+ // IO Registers
+ // -----------------------------------------------------------------------------------------------------------------
+
+ //
+ // See: https://www.nesdev.org/wiki/PPU_registers
+ //
+
+ auto ppu::read_latch() -> std::uint8_t
+ {
+ return latch_;
+ }
+
+ auto ppu::read_ppustatus() -> std::uint8_t
+ {
+ auto const base = latch_ & ~status_mask;
+ auto const res = base | (status_.value & status_mask);
+ NES_DEBUG_LOG(ppu, "PPUSTATUS -> {:#2x}", res);
+
+ status_.vblank = false;
+ internal_.w = false;
+
+ write_latch(res);
+ return res;
+ }
+
+ auto ppu::read_oamdata() -> std::uint8_t
+ {
+ auto res = oam_[oamaddr_];
+ if ((oamaddr_ & 0x3) == 0x2)
+ {
+ res &= 0xE3;
+ }
+ NES_DEBUG_LOG(ppu, "OAMDATA -> {:#2x}", res);
+ write_latch(res);
+ return res;
+ }
+
+ auto ppu::read_ppudata() -> std::uint8_t
+ {
+ auto const addr = address{ internal_.v };
+ auto res = read8(addr);
+ write_latch(ppudata_read_buffer_);
+
+ if (addr % 0x4000 <= address{ 0x3EFF })
+ {
+ std::swap(res, ppudata_read_buffer_);
+ }
+ else
+ {
+ // For palette buffers: buffer the mirrored nametable instead.
+ ppudata_read_buffer_ = read8(addr - 0x1000);
+ }
+
+ NES_DEBUG_LOG(ppu, "PPUDATA -> {:#2x}", res);
+ increment_vram();
+ return res;
+ }
+
+ auto ppu::write_latch(std::uint8_t const value) -> void
+ {
+ latch_ = value;
+ }
+
+ auto ppu::write_ppuctrl(std::uint8_t const value) -> void
+ {
+ write_latch(value);
+ if (current_cycles_ > boot_up_cycles)
+ {
+ NES_DEBUG_LOG(ppu, "PPUCTRL <- {:#2x}", value);
+ control_.value = value;
+ internal_.t = (internal_.t & 0xF3FF) | ((value & 0x03) << 10);
+ nmi_change();
+ }
+ }
+
+ auto ppu::write_ppuscroll(std::uint8_t const value) -> void
+ {
+ write_latch(value);
+ if (current_cycles_ > boot_up_cycles)
+ {
+ NES_DEBUG_LOG(ppu, "PPUSCROLL <- {:#2x}", value);
+ if (!internal_.w)
+ {
+ // First write -> x value.
+ internal_.t = (internal_.t & 0b1111111111100000) | (value >> 3);
+ internal_.x = value & 0b00000111;
+ }
+ else
+ {
+ // Second write -> y value.
+ internal_.t = (internal_.t & 0b1000111111111111) | ((value & 0b00000111) << 12);
+ internal_.t = (internal_.t & 0b1111110000011111) | ((value & 0b11111000) << 2);
+ }
+
+ internal_.w = !internal_.w;
+ }
+ }
+
+ auto ppu::write_ppumask(std::uint8_t const value) -> void
+ {
+ write_latch(value);
+ if (current_cycles_ > boot_up_cycles)
+ {
+ NES_DEBUG_LOG(ppu, "PPUMASK <- {:#2x}", value);
+ mask_.value = value;
+ }
+ }
+
+ auto ppu::write_ppuaddr(std::uint8_t const value) -> void
+ {
+ write_latch(value);
+ if (current_cycles_ > boot_up_cycles)
+ {
+ NES_DEBUG_LOG(ppu, "PPUADDR <- {:#2x}", value);
+ if (!internal_.w)
+ {
+ // First write.
+ internal_.t = (internal_.t & 0b1000000011111111) | ((value & 0b00111111) << 8);
+ }
+ else
+ {
+ // Second write.
+ internal_.t = (internal_.t & 0b1111111100000000) | ((value & 0b11111111) << 0);
+ internal_.v = internal_.t;
+ }
+
+ internal_.w = !internal_.w;
+ }
+ }
+
+ auto ppu::write_ppudata(std::uint8_t const value) -> void
+ {
+ NES_DEBUG_LOG(ppu, "PPUDATA <- {:#2x} (address: {:#4x})", value, internal_.v);
+ write_latch(value);
+ write8(address{ internal_.v }, value);
+ increment_vram();
+ }
+
+ auto ppu::write_oamaddr(std::uint8_t const value) -> void
+ {
+ NES_DEBUG_LOG(ppu, "OAMADDR <- {:#2x}", value);
+ write_latch(value);
+ oamaddr_ = value;
+ }
+
+ auto ppu::write_oamdata(std::uint8_t const value) -> void
+ {
+ NES_DEBUG_LOG(ppu, "OAMDATA <- {:#2x}", value);
+ write_latch(value);
+ oam_[oamaddr_] = value;
+ oamaddr_ += 1;
+ }
+
+ auto ppu::write_oamdma(std::uint8_t const value) -> void
+ {
+ // TODO: Do this in CPU::step instead in case there's an NMI?
+ NES_DEBUG_LOG(ppu, "OAMDMA <- {:#2x}", value);
+ auto addr = address{ value, 0x00 };
+ for (auto i = unsigned{ 0 }; i < 256; ++i)
+ {
+ oam_[oamaddr_] = cpu_.read8(addr);
+ oamaddr_ += 1;
+ addr = addr + 1;
+ }
+
+ auto const stalled_cycles = cycle_count::from_cpu((cpu_.get_cycles().to_cpu() % 2 == 0) ? 513 : 514);
+ cpu_.stall_cycles(stalled_cycles);
+ }
+
+ // -----------------------------------------------------------------------------------------------------------------
+ // Helpers
+ // -----------------------------------------------------------------------------------------------------------------
+
+ auto ppu::nmi_change() -> void
+ {
+ if (control_.vblank_nmi && status_.vblank)
+ {
+ cpu_.trigger_nmi();
+ }
+ }
+
+ auto ppu::sprite_height() -> unsigned
+ {
+ switch (control_.sprite_size)
+ {
+ case sprite_size::_8x8:
+ return 8;
+ case sprite_size::_8x16:
+ return 16;
+ }
+
+ return 8;
+ }
+
+ auto ppu::increment_vram() -> void
+ {
+ switch (control_.vram_increment)
+ {
+ case vram_increment::add_1_across:
+ internal_.v += 1;
+ break;
+ case vram_increment::add_32_down:
+ internal_.v += 32;
+ break;
+ }
+ }
+
+ auto ppu::get_color(color_index index) -> color&
+ {
+ // See https://www.nesdev.org/wiki/PPU_palettes
+ index.value = index.value % 0x20;
+ if (index.color == 0)
+ {
+ // The first color is mirrored between background and foreground palettes.
+ index.role = role::background;
+ }
+ return palette_buffer_[index.value];
+ }
+
+ auto ppu::resolve_color(color const color) -> rgb
+ {
+ auto const index = static_cast<std::uint8_t>(color);
+ switch (index & 0x3F)
+ {
+ case 0x00: return rgb::from_hex(0x666666);
+ case 0x01: return rgb::from_hex(0x002A88);
+ case 0x02: return rgb::from_hex(0x1412A7);
+ case 0x03: return rgb::from_hex(0x3B00A4);
+ case 0x04: return rgb::from_hex(0x5C007E);
+ case 0x05: return rgb::from_hex(0x6E0040);
+ case 0x06: return rgb::from_hex(0x6C0600);
+ case 0x07: return rgb::from_hex(0x561D00);
+ case 0x08: return rgb::from_hex(0x333500);
+ case 0x09: return rgb::from_hex(0x0B4800);
+ case 0x0A: return rgb::from_hex(0x005200);
+ case 0x0B: return rgb::from_hex(0x004F08);
+ case 0x0C: return rgb::from_hex(0x00404D);
+ case 0x0D: return rgb::from_hex(0x000000);
+ case 0x0E: return rgb::from_hex(0x000000);
+ case 0x0F: return rgb::from_hex(0x000000);
+ case 0x10: return rgb::from_hex(0xADADAD);
+ case 0x11: return rgb::from_hex(0x155FD9);
+ case 0x12: return rgb::from_hex(0x4240FF);
+ case 0x13: return rgb::from_hex(0x7527FE);
+ case 0x14: return rgb::from_hex(0xA01ACC);
+ case 0x15: return rgb::from_hex(0xB71E7B);
+ case 0x16: return rgb::from_hex(0xB53120);
+ case 0x17: return rgb::from_hex(0x994E00);
+ case 0x18: return rgb::from_hex(0x6B6D00);
+ case 0x19: return rgb::from_hex(0x388700);
+ case 0x1A: return rgb::from_hex(0x0C9300);
+ case 0x1B: return rgb::from_hex(0x008F32);
+ case 0x1C: return rgb::from_hex(0x007C8D);
+ case 0x1D: return rgb::from_hex(0x000000);
+ case 0x1E: return rgb::from_hex(0x000000);
+ case 0x1F: return rgb::from_hex(0x000000);
+ case 0x20: return rgb::from_hex(0xFFFEFF);
+ case 0x21: return rgb::from_hex(0x64B0FF);
+ case 0x22: return rgb::from_hex(0x9290FF);
+ case 0x23: return rgb::from_hex(0xC676FF);
+ case 0x24: return rgb::from_hex(0xF36AFF);
+ case 0x25: return rgb::from_hex(0xFE6ECC);
+ case 0x26: return rgb::from_hex(0xFE8170);
+ case 0x27: return rgb::from_hex(0xEA9E22);
+ case 0x28: return rgb::from_hex(0xBCBE00);
+ case 0x29: return rgb::from_hex(0x88D800);
+ case 0x2A: return rgb::from_hex(0x5CE430);
+ case 0x2B: return rgb::from_hex(0x45E082);
+ case 0x2C: return rgb::from_hex(0x48CDDE);
+ case 0x2D: return rgb::from_hex(0x4F4F4F);
+ case 0x2E: return rgb::from_hex(0x000000);
+ case 0x2F: return rgb::from_hex(0x000000);
+ case 0x30: return rgb::from_hex(0xFFFEFF);
+ case 0x31: return rgb::from_hex(0xC0DFFF);
+ case 0x32: return rgb::from_hex(0xD3D2FF);
+ case 0x33: return rgb::from_hex(0xE8C8FF);
+ case 0x34: return rgb::from_hex(0xFBC2FF);
+ case 0x35: return rgb::from_hex(0xFEC4EA);
+ case 0x36: return rgb::from_hex(0xFECCC5);
+ case 0x37: return rgb::from_hex(0xF7D8A5);
+ case 0x38: return rgb::from_hex(0xE4E594);
+ case 0x39: return rgb::from_hex(0xCFEF96);
+ case 0x3A: return rgb::from_hex(0xBDF4AB);
+ case 0x3B: return rgb::from_hex(0xB3F3CC);
+ case 0x3C: return rgb::from_hex(0xB5EBF2);
+ case 0x3D: return rgb::from_hex(0xB8B8B8);
+ case 0x3E: return rgb::from_hex(0x000000);
+ case 0x3F: return rgb::from_hex(0x000000);
+ default: return rgb::from_hex(0x000000);
+ }
+ }
+} // namespace nes::ref \ No newline at end of file