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A simple portable NES emulator written in C++.
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2025-02-07
fix compilation on macos
Hannes Schulze
2025-02-07
fix compilation errors/warnings
Hannes Schulze
2025-02-07
fix warnings
Hannes Schulze
2025-02-06
whatever
Hannes Schulze
2025-02-06
get rid of nasty stdlib
Hannes Schulze
2025-02-06
implement settings
Hannes Schulze
2025-02-06
refactor: file_browser::item -> file_browser::entry
Hannes Schulze
2025-02-06
refactor: move containers into separate directory
Hannes Schulze
2025-02-06
implement in-game popups
Hannes Schulze
2025-02-04
add error handling to ui
Hannes Schulze
2025-02-04
refactor file browser
Hannes Schulze
2025-02-04
add span type
Hannes Schulze
2025-02-04
clean up path logic a bit
Hannes Schulze
2025-02-02
wip: hacky file browser
Hannes Schulze
2025-02-02
refactor selection
Hannes Schulze
2025-02-01
revamp input system
Hannes Schulze
2025-02-01
implement text rendering
Hannes Schulze
2025-02-01
use custom integer types
Hannes Schulze
2025-01-31
move components into dedicated namespaces
Hannes Schulze
2025-01-31
handle input devices in the c++ application
Hannes Schulze
2025-01-29
refactor: move emulation logic into sys
Hannes Schulze
2025-01-29
(untested) game controller support
Hannes Schulze
2025-01-29
use game controller api for input
Hannes Schulze
2025-01-26
refactor mappers
Hannes Schulze
2025-01-25
consistent naming for mutable getters
Hannes Schulze
2025-01-23
some cleanup
Hannes Schulze
2025-01-23
fix compiler warnings
Hannes Schulze
2025-01-23
copy reference implementation
Hannes Schulze
2025-01-23
restructure project
Hannes Schulze