From 46fc4121e752499ebfddffc6984223d110e2d81d Mon Sep 17 00:00:00 2001 From: Hannes Schulze Date: Sat, 25 Jan 2025 23:51:25 +0100 Subject: consistent naming for mutable getters --- app/mac/scene.mm | 36 ++++++++++++++++++------------------ 1 file changed, 18 insertions(+), 18 deletions(-) (limited to 'app/mac/scene.mm') diff --git a/app/mac/scene.mm b/app/mac/scene.mm index 11950d1..9675809 100644 --- a/app/mac/scene.mm +++ b/app/mac/scene.mm @@ -97,33 +97,33 @@ namespace - (void)keyDown:(NSEvent*)event { - auto& controller_1 = self->nes_->get_controller_1(); + auto& controller_1 = self->nes_->ref_controller_1(); switch ([event keyCode]) { case 0x7e: // up arrow - controller_1.get_pressed().add(nes::buttons::up); + controller_1.ref_pressed().add(nes::buttons::up); break; case 0x7d: // down arrow - controller_1.get_pressed().add(nes::buttons::down); + controller_1.ref_pressed().add(nes::buttons::down); break; case 0x7b: // left arrow - controller_1.get_pressed().add(nes::buttons::left); + controller_1.ref_pressed().add(nes::buttons::left); break; case 0x7c: // right arrow - controller_1.get_pressed().add(nes::buttons::right); + controller_1.ref_pressed().add(nes::buttons::right); break; case 0x6: // "Z" - controller_1.get_pressed().add(nes::buttons::a); + controller_1.ref_pressed().add(nes::buttons::a); break; case 0x7: // "X" - controller_1.get_pressed().add(nes::buttons::b); + controller_1.ref_pressed().add(nes::buttons::b); break; case 0x24: // return - controller_1.get_pressed().add(nes::buttons::start); + controller_1.ref_pressed().add(nes::buttons::start); break; case 0x31: // space - controller_1.get_pressed().add(nes::buttons::select); + controller_1.ref_pressed().add(nes::buttons::select); break; default: [super keyDown:event]; @@ -133,33 +133,33 @@ namespace - (void)keyUp:(NSEvent*)event { - auto& controller_1 = self->nes_->get_controller_1(); + auto& controller_1 = self->nes_->ref_controller_1(); switch ([event keyCode]) { case 0x7e: // up arrow - controller_1.get_pressed().remove(nes::buttons::up); + controller_1.ref_pressed().remove(nes::buttons::up); break; case 0x7d: // down arrow - controller_1.get_pressed().remove(nes::buttons::down); + controller_1.ref_pressed().remove(nes::buttons::down); break; case 0x7b: // left arrow - controller_1.get_pressed().remove(nes::buttons::left); + controller_1.ref_pressed().remove(nes::buttons::left); break; case 0x7c: // right arrow - controller_1.get_pressed().remove(nes::buttons::right); + controller_1.ref_pressed().remove(nes::buttons::right); break; case 0x6: // "Z" - controller_1.get_pressed().remove(nes::buttons::a); + controller_1.ref_pressed().remove(nes::buttons::a); break; case 0x7: // "X" - controller_1.get_pressed().remove(nes::buttons::b); + controller_1.ref_pressed().remove(nes::buttons::b); break; case 0x24: // return - controller_1.get_pressed().remove(nes::buttons::start); + controller_1.ref_pressed().remove(nes::buttons::start); break; case 0x31: // space - controller_1.get_pressed().remove(nes::buttons::select); + controller_1.ref_pressed().remove(nes::buttons::select); break; default: [super keyUp:event]; -- cgit v1.3.1