From ccb81b60dac888e44079fb0228c1d5d8542ceade Mon Sep 17 00:00:00 2001 From: Hannes Schulze Date: Fri, 31 Jan 2025 23:30:56 +0100 Subject: move components into dedicated namespaces --- app/mac/scene.mm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'app/mac/scene.mm') diff --git a/app/mac/scene.mm b/app/mac/scene.mm index de9c587..aced63b 100644 --- a/app/mac/scene.mm +++ b/app/mac/scene.mm @@ -65,7 +65,7 @@ namespace } }; - class input_device_keyboard_impl final : public nes::input_device_keyboard + class input_device_keyboard_impl final : public nes::app::input_device_keyboard { GCKeyboardInput* profile_; @@ -88,7 +88,7 @@ namespace auto read_key_escape() -> bool override { return [[profile_ buttonForKeyCode:GCKeyCodeEscape] isPressed]; } }; - class input_device_controller_impl final : public nes::input_device_controller + class input_device_controller_impl final : public nes::app::input_device_controller { GCExtendedGamepad* profile_; @@ -150,7 +150,7 @@ namespace std::unique_ptr _display; std::unique_ptr _keyboard; std::vector> _controllers; - std::unique_ptr _app; + std::unique_ptr _app; std::optional _lastTimestamp; } @@ -168,7 +168,7 @@ namespace _display = std::make_unique(node); _keyboard = std::make_unique([[GCKeyboard coalescedKeyboard] keyboardInput]); - _app = std::make_unique(*_display, *_keyboard); + _app = std::make_unique(*_display, *_keyboard); for (GCController* controller in [GCController controllers]) { -- cgit v1.3.1