From 64308c9e520dbd8e72b675d0ba064ecdaf9bd494 Mon Sep 17 00:00:00 2001 From: Hannes Schulze Date: Tue, 4 Feb 2025 23:39:24 +0100 Subject: add error handling to ui --- lib/nes/app/graphics/renderer.cc | 2 +- lib/nes/app/graphics/renderer.hh | 9 ++------- 2 files changed, 3 insertions(+), 8 deletions(-) (limited to 'lib/nes/app/graphics') diff --git a/lib/nes/app/graphics/renderer.cc b/lib/nes/app/graphics/renderer.cc index 6429a52..d512e71 100644 --- a/lib/nes/app/graphics/renderer.cc +++ b/lib/nes/app/graphics/renderer.cc @@ -129,7 +129,7 @@ namespace nes::app i32 const x, i32 const y, u32 const width, u32 const height, color const c) -> void { if (c == color::transparent) { return; } - if (x >= static_cast(width) || y >= static_cast(height)) { return; } + if (x >= static_cast(renderer::width) || y >= static_cast(renderer::height)) { return; } auto const resolved = resolve_color(c); auto const x_stop = std::min(x + static_cast(width), static_cast(renderer::width)); diff --git a/lib/nes/app/graphics/renderer.hh b/lib/nes/app/graphics/renderer.hh index cfc1889..9b764a6 100644 --- a/lib/nes/app/graphics/renderer.hh +++ b/lib/nes/app/graphics/renderer.hh @@ -20,8 +20,8 @@ namespace nes::app /// Renders tiles and other primitive shapes onto a display. /// - /// The renderer sees the display as a canvas divided into 8x8 tiles. All elements (except shadows and borders) must - /// be arranged on this 8x8 grid. + /// The renderer sees the display as a canvas divided into 8x8 tiles. All elements must be arranged on this 8x8 + /// grid. class renderer { display& display_; @@ -37,11 +37,6 @@ namespace nes::app auto operator=(renderer const&) -> renderer& = delete; auto operator=(renderer&&) -> renderer& = delete; - /// If set, add a drop shadow behind newly drawn opaque elements. - auto set_shadow(u32 x_px, u32 y_px, color) -> void; - /// If set, add an inner border inside newly drawn opaque elements. - auto set_border(u32 px, color) -> void; - /// Render a colored tile at the given tile coordinates. auto render_image_tile(i32 x, i32 y, image_tile const&) -> void; /// Render an alpha-only tile at the given tile coordinates with the given color. -- cgit v1.3.1