From 30b4364c772114303d9045677186a53855ea5343 Mon Sep 17 00:00:00 2001 From: Hannes Schulze Date: Thu, 6 Feb 2025 16:28:39 +0100 Subject: implement in-game popups --- lib/nes/app/ui/screen-freeze.hh | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 lib/nes/app/ui/screen-freeze.hh (limited to 'lib/nes/app/ui/screen-freeze.hh') diff --git a/lib/nes/app/ui/screen-freeze.hh b/lib/nes/app/ui/screen-freeze.hh new file mode 100644 index 0000000..fe67aad --- /dev/null +++ b/lib/nes/app/ui/screen-freeze.hh @@ -0,0 +1,25 @@ +#pragma once + +#include "nes/app/ui/screen.hh" +#include "nes/common/rgb.hh" +#include "nes/common/display.hh" + +namespace nes::app +{ + /// Freeze screen which preserves the display buffer at a certain state. + /// + /// This is usually used to preserve the image from the console when the game should not continue. + class screen_freeze final : public screen + { + rgb frozen_data_[display::width * display::height]{}; + + public: + explicit screen_freeze() = default; + + auto render(renderer&) -> void override; + auto process_events() -> action override; + + /// Update the image shown to the back buffer of the given display. + auto freeze(display const&) -> void; + }; +} // namespace nes::app \ No newline at end of file -- cgit v1.3.1