#import "impl/input-device-gc-keyboard.hh" namespace nes::app::mac { input_device_gc_keyboard::input_device_gc_keyboard(GCKeyboardInput* profile) { set_profile(profile); } input_device_gc_keyboard::~input_device_gc_keyboard() { set_profile(nil); } auto input_device_gc_keyboard::set_profile(GCKeyboardInput* profile) -> void { [profile_ setKeyChangedHandler:nil]; profile_ = profile; [profile_ setKeyChangedHandler:^(GCKeyboardInput*, GCControllerButtonInput*, GCKeyCode key_code, BOOL pressed) { handle_key_changed(key_code, pressed); }]; } auto input_device_gc_keyboard::handle_key_changed(GCKeyCode const key_code, BOOL const pressed) -> void { auto const key = convert_key_code(key_code); if (key) { if (pressed) { buffer_.key_down(*key); } else { buffer_.key_up(*key); } } } auto input_device_gc_keyboard::convert_key_code(GCKeyCode const key_code) -> std::optional { if (key_code == GCKeyCodeZero) { return key::digit_0; } if (key_code == GCKeyCodeOne) { return key::digit_1; } if (key_code == GCKeyCodeTwo) { return key::digit_2; } if (key_code == GCKeyCodeThree) { return key::digit_3; } if (key_code == GCKeyCodeFour) { return key::digit_4; } if (key_code == GCKeyCodeFive) { return key::digit_5; } if (key_code == GCKeyCodeSix) { return key::digit_6; } if (key_code == GCKeyCodeSeven) { return key::digit_7; } if (key_code == GCKeyCodeEight) { return key::digit_8; } if (key_code == GCKeyCodeNine) { return key::digit_9; } if (key_code == GCKeyCodeKeyA) { return key::letter_a; } if (key_code == GCKeyCodeKeyB) { return key::letter_b; } if (key_code == GCKeyCodeKeyC) { return key::letter_c; } if (key_code == GCKeyCodeKeyD) { return key::letter_d; } if (key_code == GCKeyCodeKeyE) { return key::letter_e; } if (key_code == GCKeyCodeKeyF) { return key::letter_f; } if (key_code == GCKeyCodeKeyG) { return key::letter_g; } if (key_code == GCKeyCodeKeyH) { return key::letter_h; } if (key_code == GCKeyCodeKeyI) { return key::letter_i; } if (key_code == GCKeyCodeKeyJ) { return key::letter_j; } if (key_code == GCKeyCodeKeyK) { return key::letter_k; } if (key_code == GCKeyCodeKeyL) { return key::letter_l; } if (key_code == GCKeyCodeKeyM) { return key::letter_m; } if (key_code == GCKeyCodeKeyN) { return key::letter_n; } if (key_code == GCKeyCodeKeyO) { return key::letter_o; } if (key_code == GCKeyCodeKeyP) { return key::letter_p; } if (key_code == GCKeyCodeKeyQ) { return key::letter_q; } if (key_code == GCKeyCodeKeyR) { return key::letter_r; } if (key_code == GCKeyCodeKeyS) { return key::letter_s; } if (key_code == GCKeyCodeKeyT) { return key::letter_t; } if (key_code == GCKeyCodeKeyU) { return key::letter_u; } if (key_code == GCKeyCodeKeyV) { return key::letter_v; } if (key_code == GCKeyCodeKeyW) { return key::letter_w; } if (key_code == GCKeyCodeKeyX) { return key::letter_x; } if (key_code == GCKeyCodeKeyY) { return key::letter_y; } if (key_code == GCKeyCodeKeyZ) { return key::letter_z; } if (key_code == GCKeyCodeEscape) { return key::escape; } if (key_code == GCKeyCodeHyphen) { return key::dash; } if (key_code == GCKeyCodeEqualSign) { return key::equal; } if (key_code == GCKeyCodeDeleteOrBackspace) { return key::backspace; } if (key_code == GCKeyCodeTab) { return key::tab; } if (key_code == GCKeyCodeReturnOrEnter) { return key::enter; } if (key_code == GCKeyCodeSemicolon) { return key::semicolon; } if (key_code == GCKeyCodeQuote) { return key::apostrophe; } if (key_code == GCKeyCodeBackslash) { return key::backslash; } if (key_code == GCKeyCodeComma) { return key::comma; } if (key_code == GCKeyCodePeriod) { return key::period; } if (key_code == GCKeyCodeSlash) { return key::slash; } if (key_code == GCKeyCodeSpacebar) { return key::space; } if (key_code == GCKeyCodeCapsLock) { return key::caps_lock; } if (key_code == GCKeyCodeOpenBracket) { return key::bracket_open; } if (key_code == GCKeyCodeCloseBracket) { return key::bracket_close; } if (key_code == GCKeyCodeLeftControl) { return key::control_left; } if (key_code == GCKeyCodeRightControl) { return key::control_right; } if (key_code == GCKeyCodeLeftShift) { return key::shift_left; } if (key_code == GCKeyCodeRightShift) { return key::shift_right; } if (key_code == GCKeyCodeLeftAlt) { return key::alt_left; } if (key_code == GCKeyCodeRightAlt) { return key::alt_right; } if (key_code == GCKeyCodeLeftArrow) { return key::arrow_left; } if (key_code == GCKeyCodeRightArrow) { return key::arrow_right; } if (key_code == GCKeyCodeUpArrow) { return key::arrow_up; } if (key_code == GCKeyCodeDownArrow) { return key::arrow_down; } if (key_code == GCKeyCodeF1) { return key::f1; } if (key_code == GCKeyCodeF2) { return key::f2; } if (key_code == GCKeyCodeF3) { return key::f3; } if (key_code == GCKeyCodeF4) { return key::f4; } if (key_code == GCKeyCodeF5) { return key::f5; } if (key_code == GCKeyCodeF6) { return key::f6; } if (key_code == GCKeyCodeF7) { return key::f7; } if (key_code == GCKeyCodeF8) { return key::f8; } if (key_code == GCKeyCodeF9) { return key::f9; } if (key_code == GCKeyCodeF10) { return key::f10; } if (key_code == GCKeyCodeF11) { return key::f11; } if (key_code == GCKeyCodeF12) { return key::f12; } return std::nullopt; } } // namespace nes::app::mac