#pragma once #include "nes/app/ui/screen.hh" #include "nes/app/ui/selection.hh" namespace nes::app { class input_device_keyboard; /// An interface which allows the user to browse the filesystem for a game. class screen_browser final : public screen { class selection_impl final : public selection { public: using selection::selection; protected: auto render_item(renderer&, i32 const&, i32 x, i32 y, u32 width, color) const -> void override; auto load_page(i32(&)[5], u32 page) -> u32 override; }; input_device_keyboard& keyboard_; selection_impl selection_{ 2, 5, 28 }; public: explicit screen_browser(input_device_keyboard&); auto render(renderer&) -> void override; auto process_events() -> action override; }; } // namespace nes::app