#pragma once #include "nes/app/ui/screen.hh" #include "nes/app/ui/selection.hh" #include "nes/app/file-browser.hh" namespace nes::app { class input_device_keyboard; /// An interface which allows the user to browse the filesystem for a game. class screen_browser final : public screen { static constexpr auto page_size = u32{ 8 }; struct item { bool is_parent{ false }; file_browser::item data{ file_browser::item_type::directory, "" }; }; class selection_impl final : public selection { file_browser& file_browser_; public: explicit selection_impl(file_browser& file_browser) : selection{ 2, 5, 28 } , file_browser_{ file_browser } { } protected: auto render_item(renderer&, item const&, i32 x, i32 y, u32 width, color) const -> void override; auto load_page(item(&)[page_size], u32 page) -> u32 override; }; input_device_keyboard& keyboard_; file_browser& file_browser_; selection_impl selection_; u32 navigation_steps_{ 0 }; public: explicit screen_browser(input_device_keyboard&, file_browser&); auto render(renderer&) -> void override; auto process_events() -> action override; private: auto refresh() -> void; }; } // namespace nes::app