#include "nes/app/ui/screen-title.hh" #include "nes/app/graphics/renderer.hh" #include "nes/app/graphics/color.hh" #include "nes/app/graphics/tiles/banner.hh" #include "nes/app/input/input-manager.hh" namespace nes::app { screen_title::screen_title(input_manager& input_manager) : input_manager_{ input_manager } { } auto screen_title::render(renderer& renderer) -> void { renderer.render_fill(color::background_primary); renderer.render_image(2, 4, tiles::banner); if (selected_item_ == item::load_game) { renderer.render_text(10, 16, ">", color::accent_primary); } renderer.render_text(12, 16, "Load Game", selected_item_ == item::load_game ? color::accent_primary : color::foreground_primary); if (selected_item_ == item::settings) { renderer.render_text(10, 19, ">", color::accent_primary); } renderer.render_text(12, 19, "Settings", selected_item_ == item::settings ? color::accent_primary : color::foreground_primary); if (selected_item_ == item::help) { renderer.render_text(10, 22, ">", color::accent_primary); } renderer.render_text(12, 22, "Help", selected_item_ == item::help ? color::accent_primary : color::foreground_primary); } auto screen_title::process_events() -> action { while (auto event = input_manager_.get_keyboard().poll_event()) { if (event == input_event::key_down(key::space)) { switch (selected_item_) { case item::load_game: selected_item_ = item::settings; break; case item::settings: selected_item_ = item::help; break; case item::help: selected_item_ = item::load_game; break; } } else if (event == input_event::key_down(key::enter)) { return action::load_game; } } return action::none; } } // namespace nes::app