#include "nes/app/ui/screen-title.hh" #include "nes/app/graphics/renderer.hh" #include "nes/app/graphics/color.hh" #include "nes/app/graphics/mask-tile.hh" #include "nes/app/input/input-manager.hh" namespace nes::app { screen_title::screen_title(input_manager& input_manager) : input_manager_{ input_manager } { } auto screen_title::render(renderer& renderer) -> void { renderer.render_fill(color::background_primary); renderer.render_rect(2, 4, 28, 8, color::accent_primary); renderer.render_mask_tile(10, 16, tiles::letter_a, color::foreground_primary); } auto screen_title::process_events() -> action { if (input_manager_.get_keyboard().read_key_start()) { return action::load_game; } return action::none; } } // namespace nes::app