diff options
| author | Hannes Schulze <haschu0103@outlook.de> | 2025-01-27 00:12:05 +0100 |
|---|---|---|
| committer | Hannes Schulze <haschu0103@outlook.de> | 2025-01-27 00:13:18 +0100 |
| commit | 211aa79044e776859409ca7fbad104291a494e26 (patch) | |
| tree | 5409340c399d71262a9832372002f9d2f240f3cc | |
| parent | 430a246fe81d7eab6823bf6ca4562fd1e99f2a5d (diff) | |
add some more types
| -rw-r--r-- | lib/nes/ppu.cc | 97 | ||||
| -rw-r--r-- | lib/nes/ppu.hh | 167 |
2 files changed, 138 insertions, 126 deletions
diff --git a/lib/nes/ppu.cc b/lib/nes/ppu.cc index 0f2e0d6..7ac2155 100644 --- a/lib/nes/ppu.cc +++ b/lib/nes/ppu.cc @@ -71,7 +71,7 @@ namespace nes case 1: { // Load the tile pattern for the background from the name table. - fetch_cycle_.tile = read8(address{ 0x2000 } + internal_.v.get_tile_address()); + fetch_cycle_.tile = tile{ read8(address{ 0x2000 } + internal_.v.get_tile_address()) }; break; } case 3: @@ -79,27 +79,33 @@ namespace nes // Load the tile palette for the background from the attribute table. auto const addr = address{ 0x23C0 } + - (internal_.v.get_name_table() * 0x400u) + + (static_cast<unsigned>(internal_.v.get_name_table()) * 0x400u) + ((internal_.v.get_coarse_y() & 0b11100u) << 1) + ((internal_.v.get_coarse_x() & 0b11100u) >> 2); auto const shift = ((internal_.v.get_coarse_y() & 0b00010u) << 1) | ((internal_.v.get_coarse_x() & 0b00010u) << 0); - fetch_cycle_.palette = static_cast<std::uint8_t>((read8(addr) >> shift) & 0b11); + fetch_cycle_.palette = static_cast<palette>((read8(addr) >> shift) & 0b11); break; } case 5: { // Load bitplane 0 for the background tile's pattern. fetch_cycle_.bitplane_0 = get_tile_bitplane( - control_.get_background_pattern_table(), fetch_cycle_.tile, internal_.v.get_fine_y(), 0); + control_.get_background_pattern_table(), + fetch_cycle_.tile, + internal_.v.get_fine_y(), + bitplane::_0); break; } case 7: { // Load bitplane 1 for the background tile's pattern. fetch_cycle_.bitplane_1 = get_tile_bitplane( - control_.get_background_pattern_table(), fetch_cycle_.tile, internal_.v.get_fine_y(), 1); + control_.get_background_pattern_table(), + fetch_cycle_.tile, + internal_.v.get_fine_y(), + bitplane::_1); break; } case 0: @@ -177,7 +183,7 @@ namespace nes if (mask_.get_enable_background()) { background_color = current_background_.colors[internal_.x + x % tile_size]; - background_color.set_foreground(false); + background_color.set_role(role::background); } auto foreground = evaluated_sprite{}; @@ -190,17 +196,17 @@ namespace nes auto const offset = static_cast<int>(x) - static_cast<int>(s.x); if (offset < 0 || static_cast<unsigned>(offset) >= tile_size) { continue; } auto const color = s.pattern.colors[offset]; - if (color.get_color() == 0) { continue; } + if (color.get_color() == palette_color::_0) { continue; } foreground = s; foreground_color = color; - foreground_color.set_foreground(true); + foreground_color.set_role(role::foreground); break; } } - auto has_background = background_color.get_color() != 0; - auto has_foreground = foreground_color.get_color() != 0; + auto has_background = background_color.get_color() != palette_color::_0; + auto has_foreground = foreground_color.get_color() != palette_color::_0; if (x < tile_size && !mask_.get_show_background_start()) { has_background = false; } if (x < tile_size && !mask_.get_show_sprites_start()) { has_foreground = false; } @@ -256,25 +262,29 @@ namespace nes auto ppu::fetch_sprite_pattern(sprite const s, unsigned row) -> tile_row { if (s.get_flip_vertical()) { row = get_sprite_height() - 1 - row; } - unsigned tile, pattern_table; - if (control_.get_large_sprites()) + tile tile; + pattern_table pattern_table; + switch (control_.get_sprite_size()) { - tile = s.get_top_tile(); - if (row >= tile_size) - { - tile += 1; - row -= tile_size; - } - pattern_table = s.get_pattern_table(); - } - else - { - tile = s.tile_index; - pattern_table = control_.get_sprite_pattern_table(); + case sprite_size::single_height: + tile = s.get_small_tile(); + pattern_table = control_.get_sprite_pattern_table(); + break; + case sprite_size::double_height: + tile = s.get_large_top_tile(); + if (row >= tile_size) + { + tile = static_cast<ppu::tile>(1); + row -= tile_size; + } + pattern_table = s.get_large_pattern_table(); + break; + default: + return tile_row{}; } - auto const bitplane_0 = get_tile_bitplane(pattern_table, tile, row, 0); - auto const bitplane_1 = get_tile_bitplane(pattern_table, tile, row, 1); + auto const bitplane_0 = get_tile_bitplane(pattern_table, tile, row, bitplane::_0); + auto const bitplane_1 = get_tile_bitplane(pattern_table, tile, row, bitplane::_1); auto res = get_tile_row(s.get_palette(), bitplane_0, bitplane_1); if (s.get_flip_horizontal()) @@ -501,7 +511,15 @@ namespace nes auto ppu::increment_vram() -> void { - internal_.v.value += control_.get_vram_row_increment() ? 32 : 1; + switch (control_.get_vram_increment()) + { + case vram_increment::forward: + internal_.v.value += 1; + break; + case vram_increment::downward: + internal_.v.value += 32; + break; + } } auto ppu::increment_x() -> void @@ -558,7 +576,15 @@ namespace nes auto ppu::get_sprite_height() const -> unsigned { - return tile_size * (control_.get_large_sprites() ? 2 : 1); + switch (control_.get_sprite_size()) + { + case sprite_size::single_height: + return tile_size; + case sprite_size::double_height: + return tile_size * 2; + } + + return tile_size; } auto ppu::get_sprite(unsigned const i) const -> sprite @@ -567,13 +593,14 @@ namespace nes } auto ppu::get_tile_bitplane( - unsigned const pattern_table, unsigned const tile, unsigned const row, unsigned const bitplane) -> std::uint8_t + pattern_table const pattern_table, tile const tile, unsigned const row, bitplane const bitplane) -> std::uint8_t { - auto const addr = static_cast<std::uint16_t>(0x1000 * pattern_table + 0x10 * tile + row); - return read8(address{ addr } + (bitplane * 8u)); + auto const addr = static_cast<std::uint16_t>( + 0x1000 * static_cast<unsigned>(pattern_table) + 0x10 * static_cast<unsigned>(tile) + row); + return read8(address{ addr } + (static_cast<unsigned>(bitplane) * 8u)); } - auto ppu::get_tile_row(unsigned const palette, std::uint8_t bitplane_0, std::uint8_t bitplane_1) const -> tile_row + auto ppu::get_tile_row(palette const palette, std::uint8_t bitplane_0, std::uint8_t bitplane_1) const -> tile_row { auto res = tile_row{}; for (auto i = unsigned{ 0 }; i < tile_size; ++i) @@ -583,7 +610,7 @@ namespace nes bitplane_0 <<= 1; bitplane_1 <<= 1; res.colors[i].set_palette(palette); - res.colors[i].set_color((bit_1 << 1) | (bit_0 << 0)); + res.colors[i].set_color(palette_color{ (bit_1 << 1) | (bit_0 << 0) }); } return res; } @@ -592,10 +619,10 @@ namespace nes { // See https://www.nesdev.org/wiki/PPU_palettes index.value = index.value % 0x20; - if (index.get_color() == 0) + if (index.get_color() == palette_color::_0) { // The first color is mirrored between background and foreground palettes. - index.set_foreground(false); + index.set_role(role::background); } return palette_buffer_[index.value]; } diff --git a/lib/nes/ppu.hh b/lib/nes/ppu.hh index 0301ec4..9fc5e39 100644 --- a/lib/nes/ppu.hh +++ b/lib/nes/ppu.hh @@ -21,19 +21,38 @@ namespace nes // Writes to some registers are ignored until this clock cycle. static constexpr auto boot_up_cycles = cycle_count::from_ppu(29658); - enum class color : std::uint8_t - { - }; + enum class bitplane : unsigned { _0, _1 }; + enum class palette : unsigned { _0, _1, _2, _3 }; + enum class palette_color : unsigned { _0, _1, _2, _3 }; + enum class name_table : unsigned { _0, _1, _2, _3 }; + enum class role : unsigned { background, foreground }; + enum class pattern_table : unsigned { _0, _1 }; + enum class vram_increment : unsigned { forward, downward }; + enum class sprite_size : unsigned { single_height, double_height }; + enum class tile : std::uint8_t {}; + enum class color : std::uint8_t {}; + +#define BITFIELD_VALIDATE(mask, offset_from_right) \ + static_assert((mask & (1 << offset_from_right)) != 0); \ + static_assert(offset_from_right == 0 || (mask & (1 << (offset_from_right - 1))) == 0); +#define BITFIELD_VALUE(name, base, mask, offset_from_right) \ + BITFIELD_VALIDATE(mask, offset_from_right) \ + auto get_##name() const -> unsigned { return (base & mask) >> offset_from_right; } \ + auto set_##name(unsigned const v) -> void { base = (base & ~mask) | ((v << offset_from_right) & mask); } +#define BITFIELD_ENUM(name, type, base, mask, offset_from_right) \ + BITFIELD_VALIDATE(mask, offset_from_right) \ + auto get_##name() const -> type { return static_cast<type>((base & mask) >> offset_from_right); } \ + auto set_##name(type const v) -> void { base = (base & ~mask) | ((static_cast<unsigned>(v) << offset_from_right) & mask); } +#define BITFIELD_FLAG(name, base, mask, offset_from_right) \ + BITFIELD_VALIDATE(mask, offset_from_right) \ + auto get_##name() const -> bool { return base & mask; } \ + auto set_##name(unsigned const v) -> void { base = (base & ~mask) | (v ? mask : 0); } struct color_index { - auto get_color() const -> unsigned { return (value & 0b00000011) >> 0; } - auto get_palette() const -> unsigned { return (value & 0b00001100) >> 2; } - auto get_foreground() const -> bool { return value & 0b00010000; } - - auto set_color(unsigned const v) -> void { value = (value & ~0b00000011) | ((v << 0) & 0b00000011); } - auto set_palette(unsigned const v) -> void { value = (value & ~0b00001100) | ((v << 2) & 0b00001100); } - auto set_foreground(bool const v) -> void { value = (value & ~0b00010000) | (v ? 0b00010000 : 0); } + BITFIELD_ENUM(color, palette_color, value, 0b00000011, 0) + BITFIELD_ENUM(palette, palette, value, 0b00001100, 2) + BITFIELD_ENUM(role, role, value, 0b00010000, 4) std::uint8_t value{}; @@ -47,23 +66,16 @@ namespace nes struct sprite { - // Tile index and pattern table for large sprites - auto get_pattern_table() const -> unsigned { return (tile_index & 0b00000001) >> 0; } - auto get_top_tile() const -> unsigned { return (tile_index & 0b11111110) >> 1; } - - auto set_pattern_table(unsigned const v) -> void { tile_index = (tile_index & ~0b00000001) | ((v << 0) & 0b00000001); } - auto set_top_tile(unsigned const v) -> void { tile_index = (tile_index & ~0b11111110) | ((v << 1) & 0b11111110); } + // Tile index (and pattern table) for sprites + BITFIELD_ENUM(large_pattern_table, pattern_table, tile_index, 0b00000001, 0) + BITFIELD_ENUM(large_top_tile, tile, tile_index, 0b11111110, 1) + BITFIELD_ENUM(small_tile, tile, tile_index, 0b11111111, 0) // Attributes - auto get_palette() const -> unsigned { return (attributes & 0b00000011) >> 0; } - auto get_behind_background() const -> bool { return attributes & 0b00100000; } - auto get_flip_horizontal() const -> bool { return attributes & 0b01000000; } - auto get_flip_vertical() const -> bool { return attributes & 0b10000000; } - - auto set_palette(unsigned const v) -> void { attributes = (attributes & ~0b00000011) | ((v << 0) & 0b00000011); } - auto set_behind_background(bool const v) -> void { attributes = (attributes & ~0b00100000) | (v ? 0b00100000 : 0); } - auto set_flip_horizontal(bool const v) -> void { attributes = (attributes & ~0b01000000) | (v ? 0b01000000 : 0); } - auto set_flip_vertical(bool const v) -> void { attributes = (attributes & ~0b10000000) | (v ? 0b10000000 : 0); } + BITFIELD_ENUM(palette, palette, attributes, 0b00000011, 0) + BITFIELD_FLAG(behind_background, attributes, 0b00100000, 5) + BITFIELD_FLAG(flip_horizontal, attributes, 0b01000000, 6) + BITFIELD_FLAG(flip_vertical, attributes, 0b10000000, 7) std::uint8_t y{}; std::uint8_t tile_index{}; @@ -114,13 +126,9 @@ namespace nes std::uint8_t latch_{}; // The last read/written IO register value, returned when reading write-only registers. struct { - auto get_sprite_overflow() const -> bool { return value & 0b00100000; } - auto get_sprite_zero_hit() const -> bool { return value & 0b01000000; } - auto get_vblank() const -> bool { return value & 0b10000000; } - - auto set_sprite_overflow(bool const v) -> void { value = (value & ~0b00100000) | (v ? 0b00100000 : 0); } - auto set_sprite_zero_hit(bool const v) -> void { value = (value & ~0b01000000) | (v ? 0b01000000 : 0); } - auto set_vblank(bool const v) -> void { value = (value & ~0b10000000) | (v ? 0b10000000 : 0); } + BITFIELD_FLAG(sprite_overflow, value, 0b00100000, 5) + BITFIELD_FLAG(sprite_zero_hit, value, 0b01000000, 6) + BITFIELD_FLAG(vblank, value, 0b10000000, 7) // Set the remaining (unused) bits based on the given value. auto set_remaining(std::uint8_t const v) -> void { value = (value & ~0b00011111) | (v & 0b00011111); } @@ -130,57 +138,40 @@ namespace nes struct { // Base nametable address. - auto get_base_name_table() const -> unsigned { return (value & 0b00000011u) >> 0; } - // Increment VRAM addresses downward (+ 32) instead of moving to the right (+ 1) on each read/write. - auto get_vram_row_increment() const -> bool { return value & 0b00000100; } + BITFIELD_ENUM(base_name_table, name_table, value, 0b00000011, 0) + // How VRAM addresses should be incremented each read/write. + BITFIELD_ENUM(vram_increment, vram_increment, value, 0b00000100, 2) // Sprite pattern table address for 8x8 sprites. - auto get_sprite_pattern_table() const -> unsigned { return (value & 0b00001000u) >> 3; } + BITFIELD_ENUM(sprite_pattern_table, pattern_table, value, 0b00001000, 3) // Background pattern table address. - auto get_background_pattern_table() const -> unsigned { return (value & 0b00010000u) >> 4; } - // Whether to use double-height (8x16) instead of 8x8 sprites. - auto get_large_sprites() const -> bool { return value & 0b00100000; } + BITFIELD_ENUM(background_pattern_table, pattern_table, value, 0b00010000, 4) + // The size of the sprites used (i.e. single-height or double-height). + BITFIELD_ENUM(sprite_size, sprite_size, value, 0b00100000, 5) // PPU master/slave select. - auto get_enable_ext_pin() const -> bool { return value & 0b01000000; } + BITFIELD_FLAG(enable_ext_pin, value, 0b01000000, 6) // Enable/disable vblank NMI. - auto get_vblank_nmi() const -> bool { return value & 0b10000000; } - - auto set_base_name_table(unsigned const v) -> void { value = (value & ~0b00000011) | ((v << 0) & 0b00000011); } - auto set_vram_row_increment(bool const v) -> void { value = (value & ~0b00000100) | (v ? 0b00000100 : 0); } - auto set_sprite_pattern_table(unsigned const v) -> void { value = (value & ~0b00001000) | ((v << 3) & 0b00001000); } - auto set_background_pattern_table(unsigned const v) -> void { value = (value & ~0b00010000) | ((v << 4) & 0b00010000); } - auto set_large_sprites(bool const v) -> void { value = (value & ~0b00100000) | (v ? 0b00100000 : 0); } - auto set_enable_ext_pin(bool const v) -> void { value = (value & ~0b01000000) | (v ? 0b01000000 : 0); } - auto set_vblank_nmi(bool const v) -> void { value = (value & ~0b10000000) | (v ? 0b10000000 : 0); } + BITFIELD_FLAG(vblank_nmi, value, 0b10000000, 7) std::uint8_t value{ 0b00000000 }; } control_{}; struct { // Enable/disable grayscale. - auto get_grayscale() const -> bool { return value & 0b00000001; } + BITFIELD_FLAG(grayscale, value, 0b00000001, 0) // Show background in leftmost 8 pixels of screen. - auto get_show_background_start() const -> bool { return value & 0b00000010; } + BITFIELD_FLAG(show_background_start, value, 0b00000010, 1) // Show sprites in leftmost 8 pixels of screen. - auto get_show_sprites_start() const -> bool { return value & 0b00000100; } + BITFIELD_FLAG(show_sprites_start, value, 0b00000100, 2) // Enable background rendering. - auto get_enable_background() const -> bool { return value & 0b00001000; } + BITFIELD_FLAG(enable_background, value, 0b00001000, 3) // Enable sprite rendering. - auto get_enable_sprites() const -> bool { return value & 0b00010000; } + BITFIELD_FLAG(enable_sprites, value, 0b00010000, 4) // Emphasize red. - auto get_emphasize_red() const -> bool { return value & 0b00100000; } + BITFIELD_FLAG(emphasize_red, value, 0b00100000, 5) // Emphasize green. - auto get_emphasize_green() const -> bool { return value & 0b01000000; } + BITFIELD_FLAG(emphasize_green, value, 0b01000000, 6) // Emphasize blue. - auto get_emphasize_blue() const -> bool { return value & 0b10000000; } - - auto set_grayscale(bool const v) -> void { value = (value & ~0b00000001) | (v ? 0b00000001 : 0); } - auto set_show_background_start(bool const v) -> void { value = (value & ~0b00000010) | (v ? 0b00000010 : 0); } - auto set_show_sprites_start(bool const v) -> void { value = (value & ~0b00000100) | (v ? 0b00000100 : 0); } - auto set_enable_background(bool const v) -> void { value = (value & ~0b00001000) | (v ? 0b00001000 : 0); } - auto set_enable_sprites(bool const v) -> void { value = (value & ~0b00010000) | (v ? 0b00010000 : 0); } - auto set_emphasize_red(bool const v) -> void { value = (value & ~0b00100000) | (v ? 0b00100000 : 0); } - auto set_emphasize_green(bool const v) -> void { value = (value & ~0b01000000) | (v ? 0b01000000 : 0); } - auto set_emphasize_blue(bool const v) -> void { value = (value & ~0b10000000) | (v ? 0b10000000 : 0); } + BITFIELD_FLAG(emphasize_blue, value, 0b10000000, 7) std::uint8_t value{ 0b00000000 }; } mask_{}; @@ -190,28 +181,17 @@ namespace nes struct { // Scroll position - auto get_coarse_x() const -> unsigned { return (value & 0b0000000000011111) >> 0; } - auto get_coarse_y() const -> unsigned { return (value & 0b0000001111100000) >> 5; } - auto get_name_table() const -> unsigned { return (value & 0b0000110000000000) >> 10; } - auto get_horizontal_name_table() const -> unsigned { return (value & 0b0000010000000000) >> 10; } - auto get_vertical_name_table() const -> unsigned { return (value & 0b0000100000000000) >> 11; } - auto get_tile_address() const -> unsigned { return (value & 0b0000111111111111) >> 0; } - auto get_fine_y() const -> unsigned { return (value & 0b0111000000000000) >> 12; } - - auto set_coarse_x(unsigned const v) -> void { value = (value & ~0b0000000000011111) | ((v << 0) & 0b0000000000011111); } - auto set_coarse_y(unsigned const v) -> void { value = (value & ~0b0000001111100000) | ((v << 5) & 0b0000001111100000); } - auto set_name_table(unsigned const v) -> void { value = (value & ~0b0000110000000000) | ((v << 10) & 0b0000110000000000); } - auto set_horizontal_name_table(unsigned const v) -> void { value = (value & ~0b0000010000000000) | ((v << 10) & 0b0000010000000000); } - auto set_vertical_name_table(unsigned const v) -> void { value = (value & ~0b0000100000000000) | ((v << 11) & 0b0000100000000000); } - auto set_tile_address(unsigned const v) -> void { value = (value & ~0b0000111111111111) | ((v << 0) & 0b0000111111111111); } - auto set_fine_y(unsigned const v) -> void { value = (value & ~0b0111000000000000) | ((v << 12) & 0b0111000000000000); } + BITFIELD_VALUE(coarse_x, value, 0b0000000000011111, 0) + BITFIELD_VALUE(coarse_y, value, 0b0000001111100000, 5) + BITFIELD_ENUM(name_table, name_table, value, 0b0000110000000000, 10) + BITFIELD_VALUE(horizontal_name_table, value, 0b0000010000000000, 10) + BITFIELD_VALUE(vertical_name_table, value, 0b0000100000000000, 11) + BITFIELD_VALUE(tile_address, value, 0b0000111111111111, 0) + BITFIELD_VALUE(fine_y, value, 0b0111000000000000, 12) // Address - auto get_address_low() const -> unsigned { return (value & 0b0000000011111111) >> 0; } - auto get_address_high() const -> unsigned { return (value & 0b0111111100000000) >> 8; } - - auto set_address_low(unsigned const v) -> void { value = (value & ~0b0000000011111111) | ((v << 0) & 0b0000000011111111); } - auto set_address_high(unsigned const v) -> void { value = (value & ~0b0111111100000000) | ((v << 8) & 0b0111111100000000); } + BITFIELD_VALUE(address_low, value, 0b0000000011111111, 0) + BITFIELD_VALUE(address_high, value, 0b0111111100000000, 8) std::uint16_t value{}; } v{}, t{}; // Current and temporary VRAM address and scroll position (15 bits) @@ -227,14 +207,19 @@ namespace nes tile_row next_background_{}; struct { - std::uint8_t tile{ 0 }; - std::uint8_t palette{ 0 }; + tile tile{ 0 }; + palette palette{ 0 }; std::uint8_t bitplane_0{ 0 }; std::uint8_t bitplane_1{ 0 }; } fetch_cycle_{}; // Data populated during the fetch cycle. evaluated_sprite sprites_[8]{}; // Evaluated sprites. unsigned sprite_count_{ 0 }; // Number of evaluated sprites in sprites_. +#undef BITFIELD_VALIDATE +#undef BITFIELD_VALUE +#undef BITFIELD_ENUM +#undef BITFIELD_FLAG + public: explicit ppu(cpu&, cartridge&, display&); @@ -282,9 +267,9 @@ namespace nes auto copy_x() -> void; auto copy_y() -> void; auto get_sprite_height() const -> unsigned; - auto get_sprite(unsigned) const -> sprite; - auto get_tile_bitplane(unsigned pattern_table, unsigned tile, unsigned row, unsigned bitplane) -> std::uint8_t; - auto get_tile_row(unsigned palette, std::uint8_t bitplane_0, std::uint8_t bitplane_1) const -> tile_row; + auto get_sprite(unsigned i) const -> sprite; + auto get_tile_bitplane(pattern_table, tile, unsigned row, bitplane) -> std::uint8_t; + auto get_tile_row(palette, std::uint8_t bitplane_0, std::uint8_t bitplane_1) const -> tile_row; auto ref_color(color_index) -> color&; auto resolve_color(color) const -> rgb; }; |
