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authorHannes Schulze <haschu0103@outlook.de>2025-02-07 22:15:57 +0100
committerHannes Schulze <haschu0103@outlook.de>2025-02-07 22:15:57 +0100
commit0de4957a22dd408793d0526351bcb7d61786fe86 (patch)
tree3160c72a45022b1e0b7e5ab928c690e85e20cded /app/sdl/state.cc
parenta6bfb14562982c8c0139566e5a9b3051543791c4 (diff)
add sdl implementation
Diffstat (limited to 'app/sdl/state.cc')
-rw-r--r--app/sdl/state.cc89
1 files changed, 89 insertions, 0 deletions
diff --git a/app/sdl/state.cc b/app/sdl/state.cc
new file mode 100644
index 0000000..fd3bcc5
--- /dev/null
+++ b/app/sdl/state.cc
@@ -0,0 +1,89 @@
+#include "state.hh"
+#include <SDL3/SDL_events.h>
+#include <SDL3/SDL_video.h>
+#include <iostream>
+
+namespace nes::app::sdl
+{
+ state::state()
+ : application_{ display_, keyboard_, file_browser_ }
+ {
+ SDL_SetAppMetadata("NES", "1.0", "com.github.hannesschulze.nes");
+
+ if (!SDL_Init(SDL_INIT_VIDEO))
+ {
+ std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << std::endl;
+ status_ = status::error_system_error;
+ return;
+ }
+
+ if (!SDL_CreateWindowAndRenderer("NES", display::width * 3, display::height * 3, 0, &window_, &renderer_))
+ {
+ std::cerr << "Couldn't create window/renderer: " << SDL_GetError() << std::endl;
+ status_ = status::error_system_error;
+ return;
+ }
+
+ SDL_SetRenderVSync(renderer_, SDL_RENDERER_VSYNC_ADAPTIVE);
+
+ if (!(texture_ = SDL_CreateTexture(renderer_, SDL_PIXELFORMAT_RGBX8888, SDL_TEXTUREACCESS_STREAMING, display::width, display::height)))
+ {
+ std::cerr << "Couldn't create texture: " << SDL_GetError() << std::endl;
+ status_ = status::error_system_error;
+ return;
+ }
+
+ if (!SDL_SetTextureScaleMode(texture_, SDL_SCALEMODE_NEAREST))
+ {
+ std::cerr << "Unable to set texture scale mode: " << SDL_GetError() << std::endl;
+ status_ = status::error_system_error;
+ return;
+ }
+
+ display_.set_texture(texture_);
+ }
+
+ state::~state()
+ {
+ if (texture_) { SDL_DestroyTexture(texture_); }
+ }
+
+ auto state::handle_event(SDL_Event* event) -> void
+ {
+ switch (event->type)
+ {
+ case SDL_EVENT_KEY_DOWN:
+ keyboard_.handle_key_down(event);
+ break;
+ case SDL_EVENT_KEY_UP:
+ keyboard_.handle_key_up(event);
+ break;
+ default:
+ break;
+ }
+ }
+
+ auto state::handle_iterate() -> void
+ {
+ auto const current = std::chrono::steady_clock::now();
+ auto const previous = last_time_point_.value_or(current);
+ last_time_point_ = current;
+
+ auto const elapsed_us = std::chrono::duration_cast<std::chrono::microseconds>(current - previous);
+ application_.frame(static_cast<u32>(elapsed_us.count()));
+
+ if (!SDL_RenderTexture(renderer_, texture_, nullptr, nullptr))
+ {
+ std::cerr << "Unable to render texture: " << SDL_GetError() << std::endl;
+ status_ = status::error_system_error;
+ return;
+ }
+
+ if (!SDL_RenderPresent(renderer_))
+ {
+ std::cerr << "Unable to present frame: " << SDL_GetError() << std::endl;
+ status_ = status::error_system_error;
+ return;
+ }
+ }
+} // namespace nes::app::sdl