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authorHannes Schulze <haschu0103@outlook.de>2025-02-01 00:38:55 +0100
committerHannes Schulze <haschu0103@outlook.de>2025-02-01 00:38:55 +0100
commit1d5f5482f91391a6dfee9ec0e7cb0a22ee5f0464 (patch)
tree80e1dff12390aa36ec532da655136e4b83b6ccf3 /lib/nes/app/ui
parentccb81b60dac888e44079fb0228c1d5d8542ceade (diff)
implement screens
Diffstat (limited to 'lib/nes/app/ui')
-rw-r--r--lib/nes/app/ui/CMakeLists.txt7
-rw-r--r--lib/nes/app/ui/action.hh11
-rw-r--r--lib/nes/app/ui/screen-title.cc30
-rw-r--r--lib/nes/app/ui/screen-title.hh22
-rw-r--r--lib/nes/app/ui/screen.hh31
5 files changed, 101 insertions, 0 deletions
diff --git a/lib/nes/app/ui/CMakeLists.txt b/lib/nes/app/ui/CMakeLists.txt
new file mode 100644
index 0000000..2faed29
--- /dev/null
+++ b/lib/nes/app/ui/CMakeLists.txt
@@ -0,0 +1,7 @@
+target_sources(
+ nes
+ PRIVATE
+ action.hh
+ screen.hh
+ screen-title.hh
+ screen-title.cc) \ No newline at end of file
diff --git a/lib/nes/app/ui/action.hh b/lib/nes/app/ui/action.hh
new file mode 100644
index 0000000..2994f37
--- /dev/null
+++ b/lib/nes/app/ui/action.hh
@@ -0,0 +1,11 @@
+#pragma once
+
+namespace nes::app
+{
+ /// An action for the application to process after a scene has handled its events.
+ enum class action
+ {
+ none,
+ load_game,
+ };
+} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/ui/screen-title.cc b/lib/nes/app/ui/screen-title.cc
new file mode 100644
index 0000000..2a7bc5c
--- /dev/null
+++ b/lib/nes/app/ui/screen-title.cc
@@ -0,0 +1,30 @@
+#include "nes/app/ui/screen-title.hh"
+#include "nes/app/graphics/renderer.hh"
+#include "nes/app/graphics/color.hh"
+#include "nes/app/graphics/mask-tile.hh"
+#include "nes/app/input/input-manager.hh"
+
+namespace nes::app
+{
+ screen_title::screen_title(input_manager& input_manager)
+ : input_manager_{ input_manager }
+ {
+ }
+
+ auto screen_title::render(renderer& renderer) -> void
+ {
+ renderer.render_fill(color::background_primary);
+ renderer.render_rect(2, 4, 28, 8, color::accent_primary);
+ renderer.render_mask_tile(10, 16, tiles::letter_a, color::foreground_primary);
+ }
+
+ auto screen_title::process_events() -> action
+ {
+ if (input_manager_.get_keyboard().read_key_start())
+ {
+ return action::load_game;
+ }
+
+ return action::none;
+ }
+} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/ui/screen-title.hh b/lib/nes/app/ui/screen-title.hh
new file mode 100644
index 0000000..a8dfdc5
--- /dev/null
+++ b/lib/nes/app/ui/screen-title.hh
@@ -0,0 +1,22 @@
+#pragma once
+
+#include "nes/app/ui/screen.hh"
+
+namespace nes::app
+{
+ class input_manager;
+
+ /// The main title screen for the emulator, used as an entrypoint for the UI.
+ ///
+ /// Presents options to load games, adjust settings, and more.
+ class screen_title final : public screen
+ {
+ input_manager& input_manager_;
+
+ public:
+ explicit screen_title(input_manager&);
+
+ auto render(renderer&) -> void override;
+ auto process_events() -> action override;
+ };
+} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/ui/screen.hh b/lib/nes/app/ui/screen.hh
new file mode 100644
index 0000000..07e9d6f
--- /dev/null
+++ b/lib/nes/app/ui/screen.hh
@@ -0,0 +1,31 @@
+#pragma once
+
+#include "nes/app/ui/action.hh"
+
+namespace nes::app
+{
+ class renderer;
+
+ /// A part of the UI which takes care of rendering and handling input events.
+ ///
+ /// One screen may be shown at a time. It may be used as an overlay over an active game.
+ class screen
+ {
+ public:
+ virtual ~screen() = default;
+
+ screen(screen const&) = delete;
+ screen(screen&&) = delete;
+ auto operator=(screen const&) -> screen& = delete;
+ auto operator=(screen&&) -> screen& = delete;
+
+ /// Render a frame with the current UI state.
+ virtual auto render(renderer&) -> void = 0;
+
+ /// Handle events and return an action for the application to execute.
+ virtual auto process_events() -> action = 0;
+
+ protected:
+ explicit screen() = default;
+ };
+} // namespace nes::app \ No newline at end of file