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-rw-r--r--lib/nes/app/graphics/renderer.hh9
1 files changed, 2 insertions, 7 deletions
diff --git a/lib/nes/app/graphics/renderer.hh b/lib/nes/app/graphics/renderer.hh
index cfc1889..9b764a6 100644
--- a/lib/nes/app/graphics/renderer.hh
+++ b/lib/nes/app/graphics/renderer.hh
@@ -20,8 +20,8 @@ namespace nes::app
/// Renders tiles and other primitive shapes onto a display.
///
- /// The renderer sees the display as a canvas divided into 8x8 tiles. All elements (except shadows and borders) must
- /// be arranged on this 8x8 grid.
+ /// The renderer sees the display as a canvas divided into 8x8 tiles. All elements must be arranged on this 8x8
+ /// grid.
class renderer
{
display& display_;
@@ -37,11 +37,6 @@ namespace nes::app
auto operator=(renderer const&) -> renderer& = delete;
auto operator=(renderer&&) -> renderer& = delete;
- /// If set, add a drop shadow behind newly drawn opaque elements.
- auto set_shadow(u32 x_px, u32 y_px, color) -> void;
- /// If set, add an inner border inside newly drawn opaque elements.
- auto set_border(u32 px, color) -> void;
-
/// Render a colored tile at the given tile coordinates.
auto render_image_tile(i32 x, i32 y, image_tile const&) -> void;
/// Render an alpha-only tile at the given tile coordinates with the given color.