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Diffstat (limited to 'lib/nes/ppu.hh')
| -rw-r--r-- | lib/nes/ppu.hh | 279 |
1 files changed, 0 insertions, 279 deletions
diff --git a/lib/nes/ppu.hh b/lib/nes/ppu.hh deleted file mode 100644 index afc295c..0000000 --- a/lib/nes/ppu.hh +++ /dev/null @@ -1,279 +0,0 @@ -#pragma once - -#include "nes/util/cycle-count.hh" - -namespace nes -{ - class address; - class cpu; - class cartridge; - class display; - class rgb; - struct snapshot; - - class ppu - { - static constexpr auto sprite_max_count = unsigned{ 64 }; - static constexpr auto vram_size = std::size_t{ 0x800 }; - static constexpr auto oam_size = std::size_t{ sprite_max_count * 4 }; - static constexpr auto palette_buffer_size = std::size_t{ 0x20 }; - static constexpr auto tile_size = unsigned{ 8 }; - // Writes to some registers are ignored until this clock cycle. - static constexpr auto boot_up_cycles = cycle_count::from_ppu(29658); - - enum class bitplane : unsigned { _0, _1 }; - enum class palette : unsigned { _0, _1, _2, _3 }; - enum class palette_color : unsigned { _0, _1, _2, _3 }; - enum class name_table : unsigned { _0, _1, _2, _3 }; - enum class role : unsigned { background, foreground }; - enum class pattern_table : unsigned { _0, _1 }; - enum class vram_increment : unsigned { forward, downward }; - enum class sprite_size : unsigned { single_height, double_height }; - enum class tile : std::uint8_t {}; - enum class color : std::uint8_t {}; - -#define BITFIELD_VALIDATE(mask, offset_from_right) \ - static_assert((mask & (1 << offset_from_right)) != 0); \ - static_assert(offset_from_right == 0 || (mask & (1 << (offset_from_right - 1))) == 0); -#define BITFIELD_VALUE(name, base, mask, offset_from_right) \ - BITFIELD_VALIDATE(mask, offset_from_right) \ - auto get_##name() const -> unsigned { return (base & mask) >> offset_from_right; } \ - auto set_##name(unsigned const v) -> void { base = (base & ~mask) | ((v << offset_from_right) & mask); } -#define BITFIELD_ENUM(name, type, base, mask, offset_from_right) \ - BITFIELD_VALIDATE(mask, offset_from_right) \ - auto get_##name() const -> type { return static_cast<type>((base & mask) >> offset_from_right); } \ - auto set_##name(type const v) -> void { base = (base & ~mask) | ((static_cast<unsigned>(v) << offset_from_right) & mask); } -#define BITFIELD_FLAG(name, base, mask, offset_from_right) \ - BITFIELD_VALIDATE(mask, offset_from_right) \ - auto get_##name() const -> bool { return base & mask; } \ - auto set_##name(unsigned const v) -> void { base = (base & ~mask) | (v ? mask : 0); } - - struct color_index - { - BITFIELD_ENUM(color, palette_color, value, 0b00000011, 0) - BITFIELD_ENUM(palette, palette, value, 0b00001100, 2) - BITFIELD_ENUM(role, role, value, 0b00010000, 4) - - std::uint8_t value{}; - - color_index() = default; - - explicit color_index(std::uint8_t const value) - : value{ value } - { - } - }; - - struct sprite - { - // Tile index (and pattern table) for sprites - BITFIELD_ENUM(large_pattern_table, pattern_table, value[1], 0b00000001, 0) - BITFIELD_ENUM(large_top_tile, tile, value[1], 0b11111110, 1) - BITFIELD_ENUM(small_tile, tile, value[1], 0b11111111, 0) - - // Attributes - BITFIELD_ENUM(palette, palette, value[2], 0b00000011, 0) - BITFIELD_FLAG(behind_background, value[2], 0b00100000, 5) - BITFIELD_FLAG(flip_horizontal, value[2], 0b01000000, 6) - BITFIELD_FLAG(flip_vertical, value[2], 0b10000000, 7) - - auto get_y() const -> std::uint8_t { return value[0]; } - auto get_tile_index() const -> std::uint8_t { return value[1]; } - auto get_attributes() const -> std::uint8_t { return value[2]; } - auto get_x() const -> std::uint8_t { return value[3]; } - - auto set_y(std::uint8_t const v) -> void { value[0] = v; } - auto set_tile_index(std::uint8_t const v) -> void { value[1] = v; } - auto set_attributes(std::uint8_t const v) -> void { value[2] = v; } - auto set_x(std::uint8_t const v) -> void { value[3] = v; } - - std::uint8_t value[4]{}; - - explicit sprite() = default; - - explicit sprite(std::uint8_t const* data) - : value{ data[0], data[1], data[2], data[3] } - { - } - }; - - struct tile_row - { - color_index colors[tile_size]{}; - }; - - struct evaluated_sprite - { - tile_row pattern; - std::uint8_t x{ 0 }; - bool is_in_front{ false }; - bool is_sprite_zero{ false }; - }; - - cycle_count current_cycles_; - cpu& cpu_; - cartridge& cartridge_; - display& display_; - std::uint8_t vram_[vram_size]{}; - std::uint8_t oam_[oam_size]{}; - color palette_buffer_[palette_buffer_size] - { - color{ 0x09 }, color{ 0x01 }, color{ 0x00 }, color{ 0x01 }, - color{ 0x00 }, color{ 0x02 }, color{ 0x02 }, color{ 0x0D }, - color{ 0x08 }, color{ 0x10 }, color{ 0x08 }, color{ 0x24 }, - color{ 0x00 }, color{ 0x00 }, color{ 0x04 }, color{ 0x2C }, - color{ 0x09 }, color{ 0x01 }, color{ 0x34 }, color{ 0x03 }, - color{ 0x00 }, color{ 0x04 }, color{ 0x00 }, color{ 0x14 }, - color{ 0x08 }, color{ 0x3A }, color{ 0x00 }, color{ 0x02 }, - color{ 0x00 }, color{ 0x20 }, color{ 0x2C }, color{ 0x08 }, - }; - std::uint8_t latch_{}; // The last read/written IO register value, returned when reading write-only registers. - struct - { - BITFIELD_FLAG(sprite_overflow, value, 0b00100000, 5) - BITFIELD_FLAG(sprite_zero_hit, value, 0b01000000, 6) - BITFIELD_FLAG(vblank, value, 0b10000000, 7) - - // Set the remaining (unused) bits based on the given value. - auto set_remaining(std::uint8_t const v) -> void { value = (value & ~0b00011111) | (v & 0b00011111); } - - std::uint8_t value{ 0b00000000 }; - } status_{}; - struct - { - // Base nametable address. - BITFIELD_ENUM(base_name_table, name_table, value, 0b00000011, 0) - // How VRAM addresses should be incremented each read/write. - BITFIELD_ENUM(vram_increment, vram_increment, value, 0b00000100, 2) - // Sprite pattern table address for 8x8 sprites. - BITFIELD_ENUM(sprite_pattern_table, pattern_table, value, 0b00001000, 3) - // Background pattern table address. - BITFIELD_ENUM(background_pattern_table, pattern_table, value, 0b00010000, 4) - // The size of the sprites used (i.e. single-height or double-height). - BITFIELD_ENUM(sprite_size, sprite_size, value, 0b00100000, 5) - // PPU master/slave select. - BITFIELD_FLAG(enable_ext_pin, value, 0b01000000, 6) - // Enable/disable vblank NMI. - BITFIELD_FLAG(vblank_nmi, value, 0b10000000, 7) - - std::uint8_t value{ 0b00000000 }; - } control_{}; - struct - { - // Enable/disable grayscale. - BITFIELD_FLAG(grayscale, value, 0b00000001, 0) - // Show background in leftmost 8 pixels of screen. - BITFIELD_FLAG(show_background_start, value, 0b00000010, 1) - // Show sprites in leftmost 8 pixels of screen. - BITFIELD_FLAG(show_sprites_start, value, 0b00000100, 2) - // Enable background rendering. - BITFIELD_FLAG(enable_background, value, 0b00001000, 3) - // Enable sprite rendering. - BITFIELD_FLAG(enable_sprites, value, 0b00010000, 4) - // Emphasize red. - BITFIELD_FLAG(emphasize_red, value, 0b00100000, 5) - // Emphasize green. - BITFIELD_FLAG(emphasize_green, value, 0b01000000, 6) - // Emphasize blue. - BITFIELD_FLAG(emphasize_blue, value, 0b10000000, 7) - - std::uint8_t value{ 0b00000000 }; - } mask_{}; - struct - { - // See https://www.nesdev.org/wiki/PPU_scrolling#PPU_internal_registers - struct - { - // Scroll position - BITFIELD_VALUE(coarse_x, value, 0b0000000000011111, 0) - BITFIELD_VALUE(coarse_y, value, 0b0000001111100000, 5) - BITFIELD_ENUM(name_table, name_table, value, 0b0000110000000000, 10) - BITFIELD_VALUE(horizontal_name_table, value, 0b0000010000000000, 10) - BITFIELD_VALUE(vertical_name_table, value, 0b0000100000000000, 11) - BITFIELD_VALUE(tile_address, value, 0b0000111111111111, 0) - BITFIELD_VALUE(fine_y, value, 0b0111000000000000, 12) - - // Address - BITFIELD_VALUE(address_low, value, 0b0000000011111111, 0) - BITFIELD_VALUE(address_high, value, 0b0111111100000000, 8) - - std::uint16_t value{}; - } v{}, t{}; // Current and temporary VRAM address and scroll position (15 bits) - std::uint8_t x{}; // Fine X scroll (3 bits) - bool w{}; // Second write toggle (1 bit) - } internal_{}; - std::uint8_t oamaddr_{}; // Address accessed by IO registers - std::uint8_t ppudata_read_buffer_{}; // Delays PPUDATA reads by one. - unsigned scanline_{ 240 }; - unsigned scanline_cycle_{ 340 }; - bool even_frame_{ true }; - tile_row current_background_{}; - tile_row next_background_{}; - struct - { - tile tile{ 0 }; - palette palette{ 0 }; - std::uint8_t bitplane_0{ 0 }; - std::uint8_t bitplane_1{ 0 }; - } fetch_cycle_{}; // Data populated during the fetch cycle. - evaluated_sprite sprites_[8]{}; // Evaluated sprites. - unsigned sprite_count_{ 0 }; // Number of evaluated sprites in sprites_. - -#undef BITFIELD_VALIDATE -#undef BITFIELD_VALUE -#undef BITFIELD_ENUM -#undef BITFIELD_FLAG - - public: - explicit ppu(cpu&, cartridge&, display&); - - ppu(ppu const&) = delete; - ppu(ppu&&) = delete; - auto operator=(ppu const&) -> ppu& = delete; - auto operator=(ppu&&) -> ppu& = delete; - - auto get_cycles() const -> cycle_count { return current_cycles_; } - auto build_snapshot(snapshot&) -> void; - auto step() -> void; - - // Memory access - - auto read8(address) -> std::uint8_t; - auto write8(address, std::uint8_t) -> void; - - // IO registers - - auto read_latch() -> std::uint8_t; - auto read_ppustatus() -> std::uint8_t; - auto read_oamdata() -> std::uint8_t; - auto read_ppudata() -> std::uint8_t; - - auto write_latch(std::uint8_t) -> void; - auto write_ppuctrl(std::uint8_t) -> void; - auto write_ppuscroll(std::uint8_t) -> void; - auto write_ppumask(std::uint8_t) -> void; - auto write_ppuaddr(std::uint8_t) -> void; - auto write_ppudata(std::uint8_t) -> void; - auto write_oamaddr(std::uint8_t) -> void; - auto write_oamdata(std::uint8_t) -> void; - auto write_oamdma(std::uint8_t) -> void; - - private: - auto render_pixel() -> void; - auto evaluate_sprites() -> void; - auto fetch_sprite_pattern(sprite, unsigned row) -> tile_row; - - // Helpers - - auto increment_vram() -> void; - auto increment_x() -> void; - auto increment_y() -> void; - auto copy_x() -> void; - auto copy_y() -> void; - auto get_sprite_height() const -> unsigned; - auto get_tile_bitplane(pattern_table, tile, unsigned row, bitplane) -> std::uint8_t; - auto get_tile_row(palette, std::uint8_t bitplane_0, std::uint8_t bitplane_1) const -> tile_row; - auto ref_color(color_index) -> color&; - auto resolve_color(color) const -> rgb; - }; -} // namespace nes
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