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#pragma once
#import "nes/common/display.hh"
#import <SpriteKit/SpriteKit.h>
namespace nes::app::mac
{
/// Display implementation rendering contents into a SpriteKit node.
class display_spritekit final : public display
{
SKSpriteNode* node_;
NSMutableData* buffer_front_;
NSMutableData* buffer_back_;
u8* bytes_back_;
public:
explicit display_spritekit(SKSpriteNode* node);
virtual auto switch_buffers() -> void override;
virtual auto set(u32 x, u32 y, rgb value) -> void override;
virtual auto get(u32 x, u32 y) const -> rgb override;
};
} // namespace nes::app::mac
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