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#pragma once
#import <SpriteKit/SpriteKit.h>
#import <GameController/GameController.h>
NS_ASSUME_NONNULL_BEGIN
@interface Scene : SKScene
+ (instancetype)sceneWithSize:(CGSize)size NS_UNAVAILABLE;
- (instancetype)initWithSize:(CGSize)size NS_UNAVAILABLE;
- (instancetype)initWithCoder:(NSCoder*)coder NS_UNAVAILABLE;
@end
NS_ASSUME_NONNULL_END
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