summaryrefslogtreecommitdiff
path: root/app/mac/scene.mm
blob: 0cfc2acf1025090627ff8dc72146bc76a3b1dda6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
#import "scene.hh"
#import "impl/display-spritekit.hh"
#import "impl/file-browser-posix.hh"
#import "impl/input-device-gc-keyboard.hh"
#import "impl/input-device-gc-gamepad.hh"
#import "impl/input-device-serial-controller.hh"
#import "nes/app/application.hh"
#import <vector>
#import <memory>
#import <optional>

namespace
{
    constexpr auto const serial_controller_path = "/dev/cu.usbserial-FTB6SPL3";
} // namespace

@implementation Scene
{
	std::unique_ptr<nes::app::mac::display_spritekit> _display;
    std::unique_ptr<nes::app::mac::file_browser_posix> _fileBrowser;
    std::unique_ptr<nes::app::mac::input_device_serial_controller> _serialController;
	std::unique_ptr<nes::app::mac::input_device_gc_keyboard> _keyboard;
	std::vector<std::unique_ptr<nes::app::mac::input_device_gc_gamepad>> _controllers;
	std::unique_ptr<nes::app::application> _app;
    std::optional<NSTimeInterval> _lastTimestamp;
}

- (instancetype)init
{
    self = [super initWithSize:CGSizeMake(nes::display::width, nes::display::height)];
    if (self)
    {
        auto node = [[SKSpriteNode alloc] init];
        [node setAnchorPoint:CGPointZero];
        [node setSize:[self size]];

        [self setScaleMode:SKSceneScaleModeAspectFit];
        [self addChild:node];

        _display = std::make_unique<nes::app::mac::display_spritekit>(node);
        _fileBrowser = std::make_unique<nes::app::mac::file_browser_posix>();
        _serialController = std::make_unique<nes::app::mac::input_device_serial_controller>(serial_controller_path);
		_keyboard = std::make_unique<nes::app::mac::input_device_gc_keyboard>([[GCKeyboard coalescedKeyboard] keyboardInput]);
        _app = std::make_unique<nes::app::application>(*_display, *_keyboard, *_fileBrowser);

        _app->add_controller(*_serialController);

		for (GCController* controller in [GCController controllers])
		{
			auto gamepad = [controller extendedGamepad];
			if (gamepad)
			{
				auto adapter = std::make_unique<nes::app::mac::input_device_gc_gamepad>(gamepad);
				_app->add_controller(*adapter);
				_controllers.emplace_back(std::move(adapter));
			}
		}

		[[NSNotificationCenter defaultCenter] addObserver:self
												 selector:@selector(handleKeyboardConnected:)
													 name:GCKeyboardDidConnectNotification
												   object:nil];
		[[NSNotificationCenter defaultCenter] addObserver:self
												 selector:@selector(handleControllerConnected:)
													 name:GCControllerDidConnectNotification
												   object:nil];
		[[NSNotificationCenter defaultCenter] addObserver:self
												 selector:@selector(handleControllerDisconnected:)
													 name:GCControllerDidDisconnectNotification
												   object:nil];
    }
    return self;
}

- (void)dealloc
{
	[[NSNotificationCenter defaultCenter] removeObserver:self];
}

- (void)keyUp:(NSEvent*)event
{
	// Handled by Game Controller
}

- (void)keyDown:(NSEvent*)event
{
	// Handled by Game Controller
}

- (void)update:(NSTimeInterval)currentTime
{
    auto const lastTimestamp = _lastTimestamp.value_or(currentTime);
    _lastTimestamp = currentTime;
    auto deltaMicroseconds = static_cast<nes::u32>((currentTime - lastTimestamp) * 1000. * 1000.);
	deltaMicroseconds = nes::min(deltaMicroseconds, nes::u32{ 50000 });
    _app->frame(deltaMicroseconds);
}

- (void)handleKeyboardConnected:(NSNotification*)notification
{
	_keyboard->set_profile([[GCKeyboard coalescedKeyboard] keyboardInput]);
}

- (void)handleControllerConnected:(NSNotification*)notification
{
	auto controller = (GCController*)[notification object];
	auto gamepad = [controller extendedGamepad];
	if (gamepad)
	{
		auto adapter = std::make_unique<nes::app::mac::input_device_gc_gamepad>(gamepad);
		_app->add_controller(*adapter);
		_controllers.emplace_back(std::move(adapter));
	}
}

- (void)handleControllerDisconnected:(NSNotification*)notification
{
	auto controller = (GCController*)[notification object];
	for (auto i = _controllers.size(); i > 0; --i)
	{
		auto& adapter = *_controllers[i - 1];
		if (adapter.get_controller() == controller)
		{
			_app->remove_controller(adapter);
			_controllers.erase(_controllers.begin() + static_cast<int>(i - 1));
		}
	}
}

@end