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#pragma once
#include "../common/status.hh"
#include <string_view>
namespace nes::app
{
/// An action for the application to process after a scene has handled its events.
class action
{
public:
enum class type
{
none,
go_to_title,
go_to_browser,
go_to_settings,
go_to_help,
close_popup,
cancel_quit,
confirm_quit,
launch_game,
show_error,
};
private:
type type_{ type::none };
std::string_view file_name_;
std::string_view message_;
status error_{ status::success };
public:
explicit action() = default;
static auto go_to_title() -> action { return action{ type::go_to_title }; }
static auto go_to_browser() -> action { return action{ type::go_to_browser }; }
static auto go_to_settings() -> action { return action{ type::go_to_settings }; }
static auto go_to_help() -> action { return action{ type::go_to_help }; }
static auto close_popup() -> action { return action{ type::close_popup }; }
static auto cancel_quit() -> action { return action{ type::cancel_quit }; }
static auto confirm_quit() -> action { return action{ type::confirm_quit }; }
static auto launch_game(std::string_view const file_name) -> action
{
auto res = action{ type::launch_game };
res.file_name_ = file_name;
return res;
}
static auto show_error(std::string_view const message, status const error) -> action
{
auto res = action{ type::show_error };
res.message_ = message;
res.error_ = error;
return res;
}
auto get_type() const -> type { return type_; }
auto get_file_name() const -> std::string_view { return file_name_; }
auto get_message() const -> std::string_view { return message_; }
auto get_error() const -> status { return error_; }
private:
explicit action(type const type)
: type_{ type }
{
}
};
} // namespace nes::app
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