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#pragma once
#include "nes/app/input/input-manager.hh"
#include "nes/sys/nes.hh"
#include <chrono>
namespace nes
{
class display;
/// Entrypoint for the application.
///
/// This class takes care of presenting a UI screen or the emulator, handling any errors and implementing the main
/// application logic.
///
/// It delegates some platform-specific tasks to interfaces.
class application
{
display& display_;
input_manager input_manager_;
nes console_;
public:
explicit application(display&, input_device_keyboard&);
application(application const&) = delete;
application(application&&) = delete;
auto operator=(application const&) -> application& = delete;
auto operator=(application&&) -> application& = delete;
/// Request a new frame for the application.
auto frame(std::chrono::microseconds elapsed_time) -> void;
auto add_controller(input_device_controller& c) -> void { input_manager_.add_controller(c); }
auto remove_controller(input_device_controller& c) -> void { input_manager_.remove_controller(c); }
};
} // namespace nes
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