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#pragma once
#include "nes/app/graphics/color.hh"
namespace nes::app
{
/// An 8x8 tile with color data.
///
/// The tile is stored as a flattened two-dimensional array of 8x8 colors, stored in row-major format.
struct image_tile
{
color data[8 * 8]{};
};
namespace tiles
{
inline constexpr auto test = image_tile
{
color{ 0 }, color{ 0 }, color{ 9 }, color{ 9 }, color{ 9 }, color{ 9 }, color{ 0 }, color{ 0 },
color{ 0 }, color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 }, color{ 0 },
color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 },
color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 },
color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 },
color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 },
color{ 0 }, color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 }, color{ 0 },
color{ 0 }, color{ 0 }, color{ 9 }, color{ 9 }, color{ 9 }, color{ 9 }, color{ 0 }, color{ 0 },
};
} // namespace tiles
} // namespace nes::app
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