#pragma once
#include "nes/app/graphics/color.hh"
namespace nes::app
{
/// An 8x8 tile with color data.
///
/// The tile is stored as a flattened two-dimensional array of 8x8 colors, stored in row-major format.
struct image_tile
{
color data[8 * 8]{};
};
} // namespace nes::app