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#pragma once
#include "nes/common/types.hh"
namespace nes::app
{
/// An 8x8 tile without intrinsic coloring, only providing the alpha mask.
///
/// The tile is stored as an array of 8 8-bit integers, where each bit represents a horizontal pixel in the
/// integer's row.
struct mask_tile
{
u8 data[8]{};
};
} // namespace nes::app
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