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#pragma once
#include "nes/sys/types/button-mask.hh"
#include "nes/common/containers/string-view.hh"
namespace nes::app
{
/// An abstract input device which can be used to play games.
class input_device
{
public:
virtual ~input_device() = default;
input_device(input_device const&) = delete;
input_device(input_device&&) = delete;
auto operator=(input_device const&) -> input_device& = delete;
auto operator=(input_device&&) -> input_device& = delete;
/// Read the controller button state.
virtual auto read_buttons() -> sys::button_mask = 0;
/// Human-readable name for the device.
virtual auto get_name() const -> string_view = 0;
protected:
explicit input_device() = default;
};
} // namespace nes::app
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