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#pragma once
#include "nes/common/status.hh"
#include <string_view>
namespace nes::app
{
/// An action for the application to process after a scene has handled its events.
class action
{
public:
enum class type
{
none,
go_to_title,
go_to_browser,
go_to_settings,
go_to_help,
launch_game,
show_error,
};
private:
type type_{ type::none };
std::string_view file_name_;
status error_{ status::success };
public:
explicit action() = default;
static auto go_to_title() -> action { return action{ type::go_to_title, "", status::success }; }
static auto go_to_browser() -> action { return action{ type::go_to_browser, "", status::success }; }
static auto go_to_settings() -> action { return action{ type::go_to_settings, "", status::success }; }
static auto go_to_help() -> action { return action{ type::go_to_help, "", status::success }; }
static auto launch_game(std::string_view const file_name) -> action
{
return action{ type::launch_game, file_name, status::success };
}
static auto show_error(status const error)
{
return action{ type::show_error, "", error };
}
auto get_type() const -> type { return type_; }
auto get_file_name() const -> std::string_view { return file_name_; }
auto get_error() const -> status { return error_; }
private:
explicit action(type const type, std::string_view const file_name, status const error)
: type_{ type }
, file_name_{ file_name }
, error_{ error }
{
}
};
} // namespace nes::app
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