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#pragma once
#include <string_view>
namespace nes::app
{
/// An action for the application to process after a scene has handled its events.
class action
{
public:
enum class type
{
none,
go_to_title,
go_to_browser,
go_to_settings,
go_to_help,
launch_game,
};
private:
type type_{ type::none };
std::string_view file_name_;
public:
explicit action() = default;
static auto go_to_title() -> action { return action{ type::go_to_title, "" }; }
static auto go_to_browser() -> action { return action{ type::go_to_browser, "" }; }
static auto go_to_settings() -> action { return action{ type::go_to_settings, "" }; }
static auto go_to_help() -> action { return action{ type::go_to_help, "" }; }
static auto launch_game(std::string_view const file_name) -> action { return action{ type::launch_game, file_name }; }
auto get_type() const -> type { return type_; }
auto get_file_name() const -> std::string_view { return file_name_; }
private:
explicit action(type const type, std::string_view const file_name)
: type_{ type }
, file_name_{ file_name }
{
}
};
} // namespace nes::app
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