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#include "nes/app/ui/screen-prompt-key.hh"
#include "nes/app/graphics/renderer.hh"
#include "nes/app/graphics/color.hh"
#include "nes/app/input/input-device-keyboard.hh"
namespace nes::app
{
screen_prompt_key::screen_prompt_key(input_device_keyboard& keyboard)
: keyboard_{ keyboard }
{
}
auto screen_prompt_key::reset(string_view const file_name) -> void
{
file_name_ = file_name;
key_.clear();
}
auto screen_prompt_key::render(renderer& renderer) -> void
{
renderer.render_rect(2, 8, 28, 10, color::background_secondary);
renderer.render_border(2, 8, 28, 10, color::foreground_primary);
renderer.render_rect(4, 12, 24, 1, color::background_primary);
auto const attrs = text_attributes{}
.set_alignment(text_alignment::center)
.set_ellipsize_mode(ellipsize_mode::end)
.set_max_width(26);
renderer.render_text(16, 10, "Key:", color::foreground_primary, attrs);
auto const key_attrs = text_attributes{}
.set_alignment(text_alignment::left)
.set_ellipsize_mode(ellipsize_mode::clip)
.set_max_width(24);
renderer.render_text_format(4, 12, color::foreground_primary, key_attrs, "{}_", key_.get_result());
renderer.render_text(16, 15, "> OK <", color::accent_primary, attrs);
}
auto screen_prompt_key::process_events() -> action
{
while (auto const event = keyboard_.poll_event())
{
if (event == input_event::key_down(key::escape))
{
return action::close_popup();
}
else if (event == input_event::key_down(key::enter))
{
return action::launch_game(file_name_, key_.get_result());
}
else if (event == input_event::key_down(key::backspace))
{
key_.remove_last();
}
else if (event.get_type() == input_event::type::key_down)
{
auto const symbol = to_ascii(event.get_key(), keyboard_.read_modifiers());
if (symbol != 0)
{
key_.append_char(symbol);
}
}
}
return action{};
}
} // namespace nes::app
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