summaryrefslogtreecommitdiff
path: root/lib/nes/app
diff options
context:
space:
mode:
Diffstat (limited to 'lib/nes/app')
-rw-r--r--lib/nes/app/CMakeLists.txt3
-rw-r--r--lib/nes/app/application.cc78
-rw-r--r--lib/nes/app/application.hh36
-rw-r--r--lib/nes/app/graphics/image-tile.hh15
-rw-r--r--lib/nes/app/graphics/renderer.cc2
-rw-r--r--lib/nes/app/ui/CMakeLists.txt7
-rw-r--r--lib/nes/app/ui/action.hh11
-rw-r--r--lib/nes/app/ui/screen-title.cc30
-rw-r--r--lib/nes/app/ui/screen-title.hh22
-rw-r--r--lib/nes/app/ui/screen.hh31
10 files changed, 195 insertions, 40 deletions
diff --git a/lib/nes/app/CMakeLists.txt b/lib/nes/app/CMakeLists.txt
index 98a0490..76ccb74 100644
--- a/lib/nes/app/CMakeLists.txt
+++ b/lib/nes/app/CMakeLists.txt
@@ -5,4 +5,5 @@ target_sources(
application.cc)
add_subdirectory(input)
-add_subdirectory(graphics) \ No newline at end of file
+add_subdirectory(graphics)
+add_subdirectory(ui) \ No newline at end of file
diff --git a/lib/nes/app/application.cc b/lib/nes/app/application.cc
index 4da3848..0c1a4cb 100644
--- a/lib/nes/app/application.cc
+++ b/lib/nes/app/application.cc
@@ -1,11 +1,10 @@
#include "nes/app/application.hh"
#include "nes/app/input/input-device-keyboard.hh"
#include "nes/app/input/input-device-controller.hh"
+#include "nes/app/ui/screen.hh"
#include "nes/app/graphics/renderer.hh"
-#include "nes/app/graphics/color.hh"
-#include "nes/app/graphics/mask-tile.hh"
-#include "nes/app/graphics/image-tile.hh"
-#include "nes/common/display.hh"
+#include "ui/action.hh"
+
#include <iostream>
namespace nes::app
@@ -15,29 +14,76 @@ namespace nes::app
constexpr auto file = std::string_view{ "/Users/hannes/Documents/temp/supermario.nes" };
} // namespace
+ auto application::display_proxy::switch_buffers() -> void
+ {
+ if (screen)
+ {
+ auto r = renderer{ base };
+ screen->render(r);
+ }
+
+ base.switch_buffers();
+ }
+
application::application(display& display, input_device_keyboard& keyboard)
: display_{ display }
, input_manager_{ keyboard }
- , console_{ sys::cartridge::from_file(file), display_ }
+ , screen_title_{ input_manager_ }
{
- if (console_.get_status() != sys::status::success)
- {
- std::cerr << "Unable to load cartridge: " << to_string(console_.get_status()) << std::endl;
- std::abort();
- }
+ display_.screen = &screen_title_;
}
auto application::frame(std::chrono::microseconds const elapsed_time) -> void
{
- console_.ref_controller_1().set_pressed(input_manager_.get_input_1().read_mask());
- console_.ref_controller_2().set_pressed(input_manager_.get_input_2().read_mask());
+ if (display_.screen)
+ {
+ auto const a = display_.screen->process_events();
+ handle_action(a);
+ }
+
+ if (console_)
+ {
+ console_->ref_controller_1().set_pressed(input_manager_.get_input_1().read_mask());
+ console_->ref_controller_2().set_pressed(input_manager_.get_input_2().read_mask());
- console_.step(elapsed_time);
+ // The scene is rendered by the console after the PPU requests a new frame (thus calling
+ // display_proxy::switch_buffers).
+ console_->step(elapsed_time);
+
+ if (console_->get_status() != sys::status::success)
+ {
+ std::cerr << "Invalid state: " << to_string(console_->get_status()) << std::endl;
+ std::abort();
+ }
+ }
+ else
+ {
+ // Directly let the scene render itself without rendering any gameplay (the scene is responsible for
+ // clearing the buffer).
+ display_.switch_buffers();
+ }
+ }
- if (console_.get_status() != sys::status::success)
+ auto application::handle_action(action const a) -> void
+ {
+ switch (a)
{
- std::cerr << "Invalid state: " << to_string(console_.get_status()) << std::endl;
- std::abort();
+ case action::none:
+ {
+ break;
+ }
+ case action::load_game:
+ {
+ console_.emplace(sys::cartridge::from_file(file), display_);
+ if (console_->get_status() != sys::status::success)
+ {
+ std::cerr << "Unable to load cartridge: " << to_string(console_->get_status()) << std::endl;
+ std::abort();
+ }
+
+ display_.screen = nullptr;
+ break;
+ }
}
}
} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/application.hh b/lib/nes/app/application.hh
index 5cd6ac7..1fc1c6b 100644
--- a/lib/nes/app/application.hh
+++ b/lib/nes/app/application.hh
@@ -1,16 +1,16 @@
#pragma once
#include "nes/app/input/input-manager.hh"
+#include "nes/app/ui/screen-title.hh"
#include "nes/sys/nes.hh"
+#include "nes/common/box.hh"
+#include "nes/common/display.hh"
#include <chrono>
-namespace nes
-{
- class display;
-} // namespace nes
-
namespace nes::app
{
+ class screen;
+
/// Entrypoint for the application.
///
/// This class takes care of presenting a UI screen or the emulator, handling any errors and implementing the main
@@ -19,9 +19,28 @@ namespace nes::app
/// It delegates some platform-specific tasks to interfaces.
class application
{
- display& display_;
+ /// Acts like a regular display, but renders a screen on top of the back buffer when requested to switch
+ /// buffers.
+ class display_proxy final : public display
+ {
+ public:
+ display& base;
+ screen* screen{ nullptr };
+
+ explicit display_proxy(display& base)
+ : base{ base }
+ {
+ }
+
+ auto get(unsigned const x, unsigned const y) const -> rgb override { return base.get(x, y); }
+ auto set(unsigned const x, unsigned const y, rgb const value) -> void override { base.set(x, y, value); }
+ auto switch_buffers() -> void override;
+ };
+
+ display_proxy display_;
input_manager input_manager_;
- sys::nes console_;
+ box<sys::nes> console_;
+ screen_title screen_title_;
public:
explicit application(display&, input_device_keyboard&);
@@ -36,5 +55,8 @@ namespace nes::app
auto add_controller(input_device_controller& c) -> void { input_manager_.add_controller(c); }
auto remove_controller(input_device_controller& c) -> void { input_manager_.remove_controller(c); }
+
+ private:
+ auto handle_action(action) -> void;
};
} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/graphics/image-tile.hh b/lib/nes/app/graphics/image-tile.hh
index 5633a0e..0663e3f 100644
--- a/lib/nes/app/graphics/image-tile.hh
+++ b/lib/nes/app/graphics/image-tile.hh
@@ -11,19 +11,4 @@ namespace nes::app
{
color data[8 * 8]{};
};
-
- namespace tiles
- {
- inline constexpr auto test = image_tile
- {
- color{ 0 }, color{ 0 }, color{ 9 }, color{ 9 }, color{ 9 }, color{ 9 }, color{ 0 }, color{ 0 },
- color{ 0 }, color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 }, color{ 0 },
- color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 },
- color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 },
- color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 },
- color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 },
- color{ 0 }, color{ 9 }, color{ 9 }, color{ 8 }, color{ 8 }, color{ 9 }, color{ 9 }, color{ 0 },
- color{ 0 }, color{ 0 }, color{ 9 }, color{ 9 }, color{ 9 }, color{ 9 }, color{ 0 }, color{ 0 },
- };
- } // namespace tiles
} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/graphics/renderer.cc b/lib/nes/app/graphics/renderer.cc
index c53ea12..8d1a168 100644
--- a/lib/nes/app/graphics/renderer.cc
+++ b/lib/nes/app/graphics/renderer.cc
@@ -68,7 +68,7 @@ namespace nes::app
auto const resolved = resolve_color(c);
auto const x_stop = std::min(x + width, renderer::width);
- auto const y_stop = std::min(y + width, renderer::height);
+ auto const y_stop = std::min(y + height, renderer::height);
for (auto y_px = unsigned{ y * 8 }; y_px < y_stop * 8; ++y_px)
{
for (auto x_px = unsigned{ x * 8 }; x_px < x_stop * 8; ++x_px)
diff --git a/lib/nes/app/ui/CMakeLists.txt b/lib/nes/app/ui/CMakeLists.txt
new file mode 100644
index 0000000..2faed29
--- /dev/null
+++ b/lib/nes/app/ui/CMakeLists.txt
@@ -0,0 +1,7 @@
+target_sources(
+ nes
+ PRIVATE
+ action.hh
+ screen.hh
+ screen-title.hh
+ screen-title.cc) \ No newline at end of file
diff --git a/lib/nes/app/ui/action.hh b/lib/nes/app/ui/action.hh
new file mode 100644
index 0000000..2994f37
--- /dev/null
+++ b/lib/nes/app/ui/action.hh
@@ -0,0 +1,11 @@
+#pragma once
+
+namespace nes::app
+{
+ /// An action for the application to process after a scene has handled its events.
+ enum class action
+ {
+ none,
+ load_game,
+ };
+} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/ui/screen-title.cc b/lib/nes/app/ui/screen-title.cc
new file mode 100644
index 0000000..2a7bc5c
--- /dev/null
+++ b/lib/nes/app/ui/screen-title.cc
@@ -0,0 +1,30 @@
+#include "nes/app/ui/screen-title.hh"
+#include "nes/app/graphics/renderer.hh"
+#include "nes/app/graphics/color.hh"
+#include "nes/app/graphics/mask-tile.hh"
+#include "nes/app/input/input-manager.hh"
+
+namespace nes::app
+{
+ screen_title::screen_title(input_manager& input_manager)
+ : input_manager_{ input_manager }
+ {
+ }
+
+ auto screen_title::render(renderer& renderer) -> void
+ {
+ renderer.render_fill(color::background_primary);
+ renderer.render_rect(2, 4, 28, 8, color::accent_primary);
+ renderer.render_mask_tile(10, 16, tiles::letter_a, color::foreground_primary);
+ }
+
+ auto screen_title::process_events() -> action
+ {
+ if (input_manager_.get_keyboard().read_key_start())
+ {
+ return action::load_game;
+ }
+
+ return action::none;
+ }
+} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/ui/screen-title.hh b/lib/nes/app/ui/screen-title.hh
new file mode 100644
index 0000000..a8dfdc5
--- /dev/null
+++ b/lib/nes/app/ui/screen-title.hh
@@ -0,0 +1,22 @@
+#pragma once
+
+#include "nes/app/ui/screen.hh"
+
+namespace nes::app
+{
+ class input_manager;
+
+ /// The main title screen for the emulator, used as an entrypoint for the UI.
+ ///
+ /// Presents options to load games, adjust settings, and more.
+ class screen_title final : public screen
+ {
+ input_manager& input_manager_;
+
+ public:
+ explicit screen_title(input_manager&);
+
+ auto render(renderer&) -> void override;
+ auto process_events() -> action override;
+ };
+} // namespace nes::app \ No newline at end of file
diff --git a/lib/nes/app/ui/screen.hh b/lib/nes/app/ui/screen.hh
new file mode 100644
index 0000000..07e9d6f
--- /dev/null
+++ b/lib/nes/app/ui/screen.hh
@@ -0,0 +1,31 @@
+#pragma once
+
+#include "nes/app/ui/action.hh"
+
+namespace nes::app
+{
+ class renderer;
+
+ /// A part of the UI which takes care of rendering and handling input events.
+ ///
+ /// One screen may be shown at a time. It may be used as an overlay over an active game.
+ class screen
+ {
+ public:
+ virtual ~screen() = default;
+
+ screen(screen const&) = delete;
+ screen(screen&&) = delete;
+ auto operator=(screen const&) -> screen& = delete;
+ auto operator=(screen&&) -> screen& = delete;
+
+ /// Render a frame with the current UI state.
+ virtual auto render(renderer&) -> void = 0;
+
+ /// Handle events and return an action for the application to execute.
+ virtual auto process_events() -> action = 0;
+
+ protected:
+ explicit screen() = default;
+ };
+} // namespace nes::app \ No newline at end of file