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#pragma once
#include "nes/app/ui/screen.hh"
#include "nes/app/ui/selection.hh"
namespace nes::app
{
class input_device_keyboard;
/// An interface which allows the user to browse the filesystem for a game.
class screen_browser final : public screen
{
class selection_impl final : public selection<i32, 5>
{
public:
using selection::selection;
protected:
auto render_item(renderer&, i32 const&, i32 x, i32 y, u32 width, color) const -> void override;
auto load_page(i32(&)[5], u32 page) -> u32 override;
};
input_device_keyboard& keyboard_;
selection_impl selection_{ 2, 5, 28 };
public:
explicit screen_browser(input_device_keyboard&);
auto render(renderer&) -> void override;
auto process_events() -> action override;
};
} // namespace nes::app
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