diff options
| author | Hannes Schulze <haschu0103@outlook.de> | 2025-02-04 23:39:24 +0100 |
|---|---|---|
| committer | Hannes Schulze <haschu0103@outlook.de> | 2025-02-04 23:39:24 +0100 |
| commit | 64308c9e520dbd8e72b675d0ba064ecdaf9bd494 (patch) | |
| tree | ff8dc176d62340df9565e424f19b9d6349c4e8b8 /lib/nes/app/graphics | |
| parent | 79553ab1fa3d707612e80dd03bf95ca65fa0c411 (diff) | |
add error handling to ui
Diffstat (limited to 'lib/nes/app/graphics')
| -rw-r--r-- | lib/nes/app/graphics/renderer.cc | 2 | ||||
| -rw-r--r-- | lib/nes/app/graphics/renderer.hh | 9 |
2 files changed, 3 insertions, 8 deletions
diff --git a/lib/nes/app/graphics/renderer.cc b/lib/nes/app/graphics/renderer.cc index 6429a52..d512e71 100644 --- a/lib/nes/app/graphics/renderer.cc +++ b/lib/nes/app/graphics/renderer.cc @@ -129,7 +129,7 @@ namespace nes::app i32 const x, i32 const y, u32 const width, u32 const height, color const c) -> void { if (c == color::transparent) { return; } - if (x >= static_cast<i32>(width) || y >= static_cast<i32>(height)) { return; } + if (x >= static_cast<i32>(renderer::width) || y >= static_cast<i32>(renderer::height)) { return; } auto const resolved = resolve_color(c); auto const x_stop = std::min(x + static_cast<i32>(width), static_cast<i32>(renderer::width)); diff --git a/lib/nes/app/graphics/renderer.hh b/lib/nes/app/graphics/renderer.hh index cfc1889..9b764a6 100644 --- a/lib/nes/app/graphics/renderer.hh +++ b/lib/nes/app/graphics/renderer.hh @@ -20,8 +20,8 @@ namespace nes::app /// Renders tiles and other primitive shapes onto a display. /// - /// The renderer sees the display as a canvas divided into 8x8 tiles. All elements (except shadows and borders) must - /// be arranged on this 8x8 grid. + /// The renderer sees the display as a canvas divided into 8x8 tiles. All elements must be arranged on this 8x8 + /// grid. class renderer { display& display_; @@ -37,11 +37,6 @@ namespace nes::app auto operator=(renderer const&) -> renderer& = delete; auto operator=(renderer&&) -> renderer& = delete; - /// If set, add a drop shadow behind newly drawn opaque elements. - auto set_shadow(u32 x_px, u32 y_px, color) -> void; - /// If set, add an inner border inside newly drawn opaque elements. - auto set_border(u32 px, color) -> void; - /// Render a colored tile at the given tile coordinates. auto render_image_tile(i32 x, i32 y, image_tile const&) -> void; /// Render an alpha-only tile at the given tile coordinates with the given color. |
